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Void Relic

Everything is worth something. The void keeps the ledger.
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voidrelic-1.0.8+mc26.1.2.jar

File namevoidrelic-1.0.8+mc26.1.2.jar
Uploader
DNomadDNomad
Uploaded
Sep 28, 2026
Downloads
767
Size
1.5 MB
Mod Loaders
NeoForge
File ID
9003777
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:void-relic-1670871:9003777"

Learn more about Curse Maven

What's new

Void Relic 1.0.8

Includes everything from 1.0.7, which was up for only a few hours.

Changed

  • Essence is now counted in points instead of tenths: one millibucket is one point of void value. Nothing costs more or less than before, but a tank holds ten times the value it used to, and it lifts a ceiling that could not be raised any other way. Essence is counted in a 32-bit number, so a block can never hold more than about two billion millibuckets: at the old rate that capped any single block at 200 million value, which is a hundred netherite blocks. The Essence Tank now holds 5,000,000, and the Void Heart and the Essence Nexus two billion each.
  • Autocrafting expensive things through the Essence Nexus is no longer out of reach. A stack of netherite blocks cost two thirds of a full Void Heart and now costs a fraction of one.

Fixed

  • Machines no longer refuse a job that costs more than their own tank holds. The Void Duplicator and the Essence Enchanter demanded the whole price up front, which put every valuable item out of reach, and the Ore Multipliers and the Essence Assembler asked for a per-tick share that was itself larger than the tank. All four now take whatever the tank can give: the buffer sets the speed, the supply sets the rest, and essence already paid is banked and given back if the job is abandoned.
  • Machines take essence from a tank, a Void Heart or anything else set against them, so storage next to a machine works with no plumbing. They cannot drain another machine's input, and the Essence Nexus feeds itself the same way: what it offers a storage network is what it can pay for, so keeping it full is what keeps a network crafting.
  • Enchanting cost ten times what it should, because the Essence Enchanter's price per level was still written in the old unit.
  • Pipes can no longer bury items in the pattern slots of the Essence Assembler and the Void Duplicator. Those slots are set by hand and are closed to automation.
  • Roomier buffers for the Void Duplicator and the Void Pulverizer.
  • The Essence Nexus says, on the item and in its screen, that only a storage network belongs on it: anything else pushed in is selling your items.
  • The in-game guide had the figures and the behaviour of several versions ago. Every number now matches the mod, and the pages say what became true along the way: machines keep their contents when broken, take essence from storage beside them, can work on a job worth more than their own tank, and refuse to have their pattern slots filled by a pipe. A tank column holds one liquid and settles it to the floor.

Updating

Delete config/voidrelic-common.toml after updating, and let it be written again. A file from an earlier version keeps the old exchange rate while taking the new defaults for the settings that were renamed, which leaves the economy part old and part new. The server warns about this on startup. Essence already stored in a world keeps its millibuckets and is therefore worth ten times the value it was: a one-off gain for anyone already playing.

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