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Vimion

A Stone out of Phase with the Universe

File Details

Vimion 1.0-Pre2

  • A
  • Jul 15, 2020
  • 5.05 MB
  • 68
  • 1.15.2
  • Forge

File Name

vimion-1.0-Pre2-1.15.2-Build2.jar

Supported Versions

  • 1.15.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vimion-mod-337222:3006018")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Additions

-- Added Solarionic Abomination
--- Summoned by getting a Husk or Zombie Pigman to kill 2 Spectral Mobs
--- Much more destructive than previous bosses -- keep it away from your base, or, you know, anything you like the fact that it exists.


-- Added Solar Blast Entities
-- Added Fire Blast Entities

 

Creative Only:
-- Added Stellarioplasm
-- Added Stellar Torches
-- Added blue, red, orange, white, black, and purple flame particles

 

-- Added Soul Harvester
-- Added Mob Souls
(You can't get these in survival yet. However, you can always try them out in creative! Just kill something alive (like a Spider) with the Soul Harvester, and I think you can work the rest out from there!)

 

 

Changes

 

- Abominations now only need to consume 2 Spectral Mobs to spawn (was 5).

- Changed the text for the "Vimionic Tome" quest's hover text.

- Modified the Vimionic Abomination Boss Battle to be challenging again. I accidentally left the absolute pushover indev version in release 1.0-Pre1. Sorry!

- Textured Solarioplasm (Thanks to Pretender8 for making the texture!)

 

 

Fixes

 

- Re-added Spectral Mobs attracting all nearby undead mobs on spawn
- Fixed a crash whenever the mod tried to load on a dedicated server in certain cases.
- Vimionic and Expionic Abominations no longer make footstep sounds when they move.
- Punching an Absorption Spire no longer prints "Pop" to the console. (lol)

 

 

Optimizations/Internal

This is mostly internal stuff for the sake of complete documentation. Also *may* make the game run a bit faster.

 

- Optimized Spectral Mob Spawning (This could get *very* laggy)
- Optimized Abomination Item Drops
- Optimized some particle spawning
- Cleaned up a few niche functions that could fail in *very* strange circumstances
- Optimized Expionic Abomination AI. There may actually be a noticeable performance boost when battling it now.
- Renamed ExptionicAbominationEyesLayer to ExpionicAbominationEyesLayer
- Switch statements are incredible and are slowly being implemented in place of if statements where applicable