File Details
Vimion 1.0-Pre2
- A
- Jul 15, 2020
- 5.05 MB
- 68
- 1.15.2
- Forge
File Name
vimion-1.0-Pre2-1.15.2-Build2.jar
Supported Versions
- 1.15.2
Curse Maven Snippet
Additions
-- Added Solarionic Abomination
--- Summoned by getting a Husk or Zombie Pigman to kill 2 Spectral Mobs
--- Much more destructive than previous bosses -- keep it away from your base, or, you know, anything you like the fact that it exists.
-- Added Solar Blast Entities
-- Added Fire Blast Entities
Creative Only:
-- Added Stellarioplasm
-- Added Stellar Torches
-- Added blue, red, orange, white, black, and purple flame particles
-- Added Soul Harvester
-- Added Mob Souls
(You can't get these in survival yet. However, you can always try them out in creative! Just kill something alive (like a Spider) with the Soul Harvester, and I think you can work the rest out from there!)
Changes
- Abominations now only need to consume 2 Spectral Mobs to spawn (was 5).
- Changed the text for the "Vimionic Tome" quest's hover text.
- Modified the Vimionic Abomination Boss Battle to be challenging again. I accidentally left the absolute pushover indev version in release 1.0-Pre1. Sorry!
- Textured Solarioplasm (Thanks to Pretender8 for making the texture!)
Fixes
- Re-added Spectral Mobs attracting all nearby undead mobs on spawn
- Fixed a crash whenever the mod tried to load on a dedicated server in certain cases.
- Vimionic and Expionic Abominations no longer make footstep sounds when they move.
- Punching an Absorption Spire no longer prints "Pop" to the console. (lol)
Optimizations/Internal
This is mostly internal stuff for the sake of complete documentation. Also *may* make the game run a bit faster.
- Optimized Spectral Mob Spawning (This could get *very* laggy)
- Optimized Abomination Item Drops
- Optimized some particle spawning
- Cleaned up a few niche functions that could fail in *very* strange circumstances
- Optimized Expionic Abomination AI. There may actually be a noticeable performance boost when battling it now.
- Renamed ExptionicAbominationEyesLayer to ExpionicAbominationEyesLayer
- Switch statements are incredible and are slowly being implemented in place of if statements where applicable

