Veil Origins

When the Veil falls though the true origins of the ones you thought where friends...
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veil_origins_mod-1.1.0.jar

File nameveil_origins-1.1.0.jar
Uploaded
Oct 14, 2026
Downloads
14
Size
2.3 MB
Mod Loaders
NeoForge
File ID
9170677
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:veil-origins-1398360:9170677"

Learn more about Curse Maven

What's new

## v1.1.0 - The Companion & Polish Update (2026-10-13)

 

### Added

 

#### New Origins (7) - 28 Total
- **Emberling** - Small fire-spirit origin with ember abilities
- **Stormborn** - Lightning and storm caller
- **Luminary** - Light-wielding radiant origin
- **Sandstalker** - Desert predator with sand-based abilities
- **Deepdweller** - Deep-dark dweller with ambush and warden-touched powers
- **Blightborn** - Corruption and disease origin
- **Hexweaver** - Curse and hex caster with mirror/amplify magic

 

#### Technomancer Drone Companions
- **Drone Controller item** - Deploy and command your personal drone squad
  - Right-click air: deploy a drone of the selected type
  - Sneak + right-click air: cycle drone type (utility, combat, scout, repair)
  - Right-click a drone: cycle its mode (follow, stay, aggressive, harvest, patrol, passive)
  - Sneak + right-click a drone: check its charge and mode
  - Sneak + click a beacon or lodestone: mark a squad recharge station
- **Utility Drone** - Allay-style helper that follows you, orbits nearby, and fetches dropped items back to your feet
- **Combat Drone** - Ranged defender; guards an area in AGGRESSIVE mode
- **Scout Drone** - Fast, long-range flier; light bodyguard duty
- **Repair Drone** - Passive medic that restores nearby allied drones
- **Owner Defense System** - All combat-capable drones retaliate against whatever hurts you - hostile mobs AND other players - and assist against your targets
- **Charge System** - Drones drain charge while deployed and recharge near a marked beacon or lodestone station; low-charge drones return to their owner
- **Friendly-Fire Guard** - Drones can never attack you, your other drones, your tamed pets, or your companions

 

#### Skill Tree Enhancements
- **OR-prerequisites** - Skills can now require "any one of" a set of prerequisites (`requiresAny`)
- Skill tooltips show a "Requires one of:" line for OR-grouped prerequisites

 

#### Ability Dashboard
- **Locked ability indicators** - Skill-gated abilities now display a lock state so you can see what to unlock
- **Scrollable passives panel** - The passives list no longer clips at 6 entries; mouse-wheel scroll with a scrollbar and overflow hint

 

### Changed
- **Full localization** - All user-facing text moved into `en_us.json` (messages, tooltips, GUI labels, config names)
- **Drone deployment simplified** - Drones behave like allay-style companions: they follow, fetch, and defend - no port infrastructure required

 

### Fixed

 

#### Skill Tree Deadlocks (CURSEFORGE REPORTS)
- **Fixed 10 apex skills being permanently unreachable** - Convergent apexes required skills on BOTH sides of mutually-exclusive branches
  - Affected apexes across starborne, tidecaller, voidtouched, crystalline, cindersoul, deepdweller, hexweaver and more
  - Verified: 561 skills, 0 unreachable in every supported version

 

#### Summons & Companions
- **Fixed summoned minions and companions attacking their owner** - Target interception at the AI source; wild undead and minions can no longer acquire the owner as a target
- **Fixed Necromancer undead re-acquiring the player between sweep ticks** - `LivingChangeTargetEvent` interception

 

#### Origin Passives
- **Fixed Starborne flight not returning after death** - Passives are now re-equipped on respawn

 

#### UI
- **Fixed origin selection carousel overflowing the screen at GUI scale 4** - Cards now fit-scale to the window
- **Fixed ability dashboard overflow** - Passives panel now scrolls

 

#### Earlier Hotfixes Rolled In
- Dedicated-server classloading safety for client-only screens and handlers
- Per-player cooldown isolation (abilities no longer share cooldowns between players)
- Spore cloud behavior rewrite
- F-keybind firing the wrong ability
- Origin data sync on login/respawn/dimension change
- Riftwalker XP sources and dimension persistence
- Phantom insomnia for bed-blocking origins
- HUD scale option respected by all overlays
- Mojibake/encoding issues in displayed text

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