Veil Origins

When the Veil falls though the true origins of the ones you thought where friends...

File Details

veil_origins_neoforge-1.0.4-1.21.10.jar

  • R
  • Dec 30, 2025
  • 916.30 KB
  • 56
  • 1.21.10
  • NeoForge

File Name

veil_origins-1.0.4.jar

Supported Versions

  • 1.21.10

Curse Maven Snippet

NeoForge

implementation "curse.maven:veil-origins-1398360:7395298"
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v1.0.4 (2025-12-29)

Updated

  • Minecraft 1.21.10 with NeoForge 21.10.64
  • Parchment mappings updated to 2025.10.12 for 1.21.10

Added

Vampire Blood System Overhaul

  • Blood Bar replaces Hunger Bar - Vampires now have a blood bar that replaces the vanilla hunger bar - Blood drains slowly over time (faster when sprinting or healing) - High blood (80+) enables natural regeneration - Empty blood causes starvation damage - Blood syncs to hunger level for compatibility

  • Blood Bottle Items - New consumable items for vampires - Empty Blood Bottle - craft from glass bottle - Half Blood Bottle - restores 50 blood - Full Blood Bottle - restores 100 blood - Drinking gives regeneration effect - Only vampires can drink blood bottles

  • Bottle Filling Mechanic - Fill blood bottles while draining animals - Hold empty/half bottle in offhand while using Blood Drain ability - Hold empty/half bottle in offhand while using Blood Drain Gaze passive - Empty → Half → Full progression

Vampire Ability Blood Costs

  • Bat Form - Costs 25 blood to activate
  • Vampiric Leap - Costs 5 blood per leap
  • Blood Drain - Free (gives +15 blood per drain)

Sun Damage Fix

  • Fixed vampire sun damage not working properly
  • Now correctly checks daytime (0-12500 or 23500-24000)
  • Rain provides protection from sun
  • Visual fire effect when burning

Custom Resource Bar API

  • CustomResourceBar - New API class for configuring custom resource bars - Multiple styles: ICONS, SOLID_BAR, SEGMENTED_BAR, REPLACE_HUNGER, REPLACE_HEALTH - Configurable positions: HOTBAR_LEFT, HOTBAR_RIGHT, corners, custom - Custom colors (primary, secondary, critical, background, border) - Sprite support for icon-based bars - Animation options (pulse when low, bounce when critical) - Threshold settings for low/critical states - Factory methods: bloodBar(), manaBar(), heatBar(), hydrationBar(), stellarBar()

  • ResourceType - Updated with custom bar support - setCustomBar(CustomResourceBar) - attach custom bar configuration - Factory methods for common resource types

  • CustomBarRenderer - New renderer for custom bars

Fixed

Radial Menu Clickability (1.21.10)

  • Fixed radial menu not responding to mouse clicks - Root cause: NeoForge 21.10 changed Screen input handling API - mouseClicked(double, double, int)mouseClicked(MouseButtonEvent, boolean) - keyPressed(int, int, int)keyPressed(KeyEvent) - Implemented GLFW polling workaround in tick() method - Uses GLFW.glfwGetMouseButton() and GLFW.glfwGetKey() for direct input polling - Uses GLFW.glfwGetCurrentContext() to get the window handle - Edge detection ensures actions trigger only on key/button press - Menu now correctly handles segment clicks, subsection clicks, and center clicks - ESC key properly closes the menu - R key refreshes origins in origin select mode

Keybind Registration Issue (1.21.10)

  • Fixed duplicate keybind registration causing issues - Root cause: Keybindings were being registered twice: - Once via @EventBusSubscriber in KeyBindings.java - Again via modEventBus.addListener(this::registerKeyMappings) in VeilOrigins.java - Removed duplicate registration from VeilOrigins.java - Keybinds are now registered only once via @EventBusSubscriber

Other Fixes

  • Vampire sun damage now works correctly
  • Blood bar sprites render properly using blitSprite with RenderPipelines.GUI_TEXTURED