VECTOR HUD 2.0.1 - 1.21.1 Fabric
Curse Maven Snippet
What's new
VECTOR HUD 2.0.1 — hotfix
Two faults reported by Rolahr on 1.21.1 NeoForge, both traced and fixed. If you are on NeoForge or Forge, please take this build.
All text rendered as rectangles
The HUD uses its own font (vectorhud:hud). When that resource is missing, Minecraft falls back to the missing-glyph box — which is exactly what you were seeing. The font was added on 19 September, but the tool that copies files into the NeoForge and Forge branches only handled language files, so those two jars have shipped with no font at all since then. 2.0.0 was the first release in that state.
- Fabric 1.21.1 / 1.20.1 / 1.21.4 — font present, never affected.
- NeoForge and Forge — font was missing. Fixed.
The build tool now checks for missing resources instead of failing silently.
Vanilla hotbar and XP bar still drawn with "replace vanilla HUD" on The NeoForge branch had only three of the six mixin injections the Fabric build has — the hotbar and both experience-bar injections were absent, so vanilla kept drawing them underneath. Fixed; NeoForge now matches Fabric.
Note on the crosshair: it is hidden only while scoped, by design, so the instrument's own reticle is never doubled. That is unchanged.
Still open — thank you for the detailed report, these are being worked on:
- Health bar and altitude marker rendering black
- Parts of the HUD vanishing when a nametag is on screen
- The target info box appearing empty (may be the font fault above — please check on 2.0.1)
- Holo-map performance
- Warning sounds playing with alerts disabled
Tracked in #known-issues on the Discord: https://discord.gg/caKWqM9aT2
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