Inspect any player's Vault Hunters character - talents, abilities, expertise, research, prestige powers, greed, gear and statistics - in the game's own interface, without touching a thing.
Type /armory, pick a player, and their character screen opens the way yours does. It works whether they are online or offline.

What it shows
Statistics. The player's model wearing their current gear, their curio and armour slots, the vault level bar, the headline figures (damage, health, defense, effective HP, mana, greed tier), the four god reputations, and the full attribute list - with the same hover descriptions and the same stat caps Vault Hunters shows on its own page.
Vault career. Total vaults, completed, survived, failed, experience, damage dealt and taken, mobs, blocks, chests, treasure rooms, crystals crafted.
Skill trees. Talents, abilities, expertise, research and prestige powers, each rendered by Vault Hunters itself - the same layout, icons and tooltips you see on your own character screen, showing someone else's build.
Greed. The player's greed tree, their tier, and their unspent greed points.
Read-only, by construction
Nothing in the armory can change anything. This is not enforced by hiding buttons after the fact: the learn, regret and unlock actions send their packets from the dialog, and in the armory those dialogs never send one. The server-side handlers apply changes to whoever sent the packet, so a packet that is never sent is a change that cannot happen - to your character or to the one you are viewing.
Every gear slot is display-only. There is no inventory behind them to interact with in the first place.
Offline players
Talents, abilities, expertise, research, prestige, greed and vault statistics are stored per UUID by Vault Hunters, so those are always current, online or not.
Equipment and the derived figures (damage, defense, effective HP and the attribute list) need a loaded player to compute, so the mod takes a snapshot when a player logs in and again when they log out. Viewing an offline player shows that snapshot, and the page says so. Players the mod has never seen log in are not listed, since there would be nothing to show.

Requirements
- Minecraft 1.18.2 (Forge)
- The Vault (Vault Hunters 3rd Edition) - compatible with both the original Vault Hunters Third Edition and Vault Hunters Third Edition - Remastered
- Curios API
Notes
/armoryis available to everyone by default. There is also a keybind, left unbound out of the box so it does not collide with anything in your pack - bind it under Controls, "Vault Armory".