Unique Enchantments delivers a fair variety of Enchantments, from QoL to Combat, appropriate for both, Vanilla and Modded Gameplay.
All Enchantments can be further tweaked in the config file, with almost complete control.
We would love to have a Fabric port of Unique Enchantments, sadly neither of us have any Experience with that.
So we are looking for a developer who can port it for us to fabric, if you are interested.
Mod is opensource and has a Fabric branch that we accept Pullrequests for. (License is MIT)
Sword & Axe
An improved Version of Sharpness
An improved Version of Smite
Ameliorated Bane of Arthropod:
An improved version of Bane of Arthropod
Damage increases with lower Attack Speed
The lower your Health, the higher your Damage
Skeletons receive more damage and will drop more
Damage increases with higher Attack Speed
Deal bonus magic Damage while wielding a Shield
Damage increases with every consecutive Hit
Killing an Entity will restore Durability, scaling with Max HP of the Entity
Weapons & Bow
Receives Effects depending on your Biome's Temperature
Hitting an Entity will grant you Potion Effects
Killing Animals will restore Hunger, but they wont drop Loot
Hitting an Arrow, will grant you the Arrow back and restore Durability
Increases Max HP
Enderman won't aggro anymore by looking
Particles will be shown when a Player or Mob has a specific Enchantment active
Lethal Damage will be converted to Durability Loss, while Magic & Fall Damage will still kill you
Staying near Nature and not receiving Damage will grant you regeneration
You move faster
Sneak temporary in-air, you'll still receive Fall Damage
Fall Damage by gliding can be negated by consuming Feathers
The longer you mine, the faster you get
In exchange for fuel, you'll autosmelt Drops
In exchange for Gold, Gem Ore Drops increase
Mining Falling Blocks or Logs, will break the top block first
Marked Seeds will be harvested automatically, but will only produce 1 Product.
Totem of Undying
You'll be resurrected with Full Health & Hunger
Shift-rightclicking with a Map will teleport you in a random spot in the Map, Treasuremap will teleport you more precise to the Location. The Item will be consumed
Will store EXP and distribute it to every Equip that either has Mending or Ender Mending
Increases your Reach Distance, but will reduce Mining Speed when the bonus Reach is in use (won't increase Combat Reach)
Standing near Nature, will restore Durability
Gain more EXP
Non-Hostile Entities in your area will be continuously damaged, won't drop Loot
Dying while having this Curse on an active slot, will reduce your Max HP by 1. The removal is bypassed while having this Curse on an active slot.
Every Enchantment can be disabled, yet disabling means that you cant acquire it anymore(through normal methods),
Tools with said Enchantment, will still have the Enchantment fully functional.
Also you can reload your changes ingame with a Command ( /unique_enchantments).
For the Changes to take effect, you have to reequip your Items due to "PlayerModifiers".
For further information we provided a Document right here.
In order to add Blocks to certain Enchantments, you have to create a Datapack.
The Paths are:
Unique Enchantments is free to use in any Modpack.
If you want to do a Spotlight, just message us with the video link, we will add it to the page.
Bears Den (1.12.2-1.7.0)
Note this Spotlight is ruff. So read a bit before you watch it.