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StructureSpawn

Allows to define new structures and relocate spawn
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Allows to relocate the spawn for the Overworld and adds 4 new Structure Placement Types.

"worldspawn" which will attempt to spawn the structure at World Spawn within a given distance.
As the description suggests, it attempts and can as a result fail when the other Spawning Rules of the Structure arent met. e.g. having a ExclusionZone for Villages, but you spawn right into a Village, the Structure potentially wont be able to spawn.

"intervalspawn" which will attempt to spawn the structure in an interval and some variance. e.g. a interval of 100 will have a possible spawn every 100 blocks, and a variation of 32 means it can spawn 32 blocks away from the designated interval.

 

"coordinate_placement" which will spawn structures at exact coordinates. With a relativ tag to make it spawn relative from world spawn.

 

"cave_structure", name should be self explanatory.

 

Example can be found here

 

Need help?
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Requires Carbon Config  

The StructureSpawn Team

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