Previous Description
This is a port of the UndergroundBiomesConstructs mod to 1.12.2
Adds
- 24 kinds of stone
- 24 variants of gravel
- 24 kinds of sand
- 16 types of cobblestone
- Bricks
- Slabs
- Walls
- Stairs
- Buttons
- BOP's overgrown stones
- Moss Cobblestones
- Monster Eggs
- Ores from Minecraft and Mods are (or can be) integrated to match the surrounding stone.
You may find some help on adding ores from mods here.
Note on 1.14.x : Those builds are early alphas. Bugs are to be expected... Please report them on Github's issue tracker! If upgrading to build 32 from an older build, please delete your config/undergroundbiomes folder!
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This is a port of the UndergroundBiomesConstructs mod to 1.12.2 and later.
This mod adds great diversity to your underground,
- add 24 new different kinds of stones of metamorphic, igneous and sedimentary styles.
- Ores and structures like villages from vanilla and other mods are also converted to the local stone variant during world generation.
- Those 24 variants are also declined in cobblestone, gravel, sand, sandstone, clay, monster eggs, overgrown stone, bricks, mossy bricks & cobblestone, slabs, walls, stairs and buttons.
- The mod is inspired from the real world, adding even more diversity: igneous stones like granite are slightly harder to break, lignite can be used as a cheap coal, there's no sedimentary cobblestone, fossils can be found while mining, etc.
- Many mods ores are already supported natively.
- Speleothem from quark are also supported.
- A simple yet extensive configuration allows you to add new ores from others mods through simple json configuration (see the wiki), disable specific blocks variations, etc.
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Hey! Looks like this mod is being updated again on the 1.12.2 branch. So, I'm trying to get its stone variants to generate in other dimensions (Twilight Forest and Mystcraft Ages, namely), and it's not workout out. Can anything be done on your end to make it work? I've already tried fiddling with the settings in the config file, to no avail.
In reply to durpady:
That's a great question. Please use the Issue link at the top of the page to open an issue requesting this information. LemaDEC the new code maintainer for the project will be more than happy to assist you. https://github.com/LemADEC/UndergroundBiomesConstructs/issues
In reply to durpady:
The settings are saved in the worldSpecificConfig folder of each world.
If you change the configuration after creating a world, you'll need to start a new save or manually change the existing world configuration files.
Keep it mind there's also a "per dimension" configuration so you fine tune what you want.
In reply to durpady:
Replying to this message to let both of you know that while I did post this issue on GitHub, it hasn't had any replies for a month now. Is this mod indeed still being maintained?
In reply to durpady:
Yes it's being maintained by LemADEC. He's working on a huge back log of 1.12.2 issues currently that were leftover from Aang and have accumulated since then.
In reply to Kreezxil:
Ah, alrighty. The issue tracker on Lem's fork has remained blank except for my own thread, and I hadn't seen any releases for UB, so I just thought I'd check in.
1.18.1 version plz
In reply to cyberflamezz:
I have an active developer on this. They are fixing up 1.12.2 first. Once they are done with that, they will be jumping to 1.18.2.
super underrated mod. Would love to see a port to 16 and 18
In reply to MasterBuilder:
I will get this ported as soon as I get a developer on it.
In reply to Kreezxil:
great!
Will we ever see this awesome mod in 1.18.X version, I can't imagine how cool it would be with the new Caves and Cliff update to have so much stone variety to choose from.
In reply to McDodge34:
this is a huge mod, I'm looking for a developer to help with it. That's why nothing has been done with it. I have three people on it since Aaang left, and all those three ever did was sit on it.
Hey mystic, nice to see someone is in the process of porting this amazing mod to 1.16.5+, one quick suggestion tho, it would be cool if you added cross-generation with other cave-enhancing mods such as YUNG'S Better Caves & Mineshafts, Subterranean Wilderness, Quark, etc
I'm new maintainer now :D
In reply to mysticpasta1:
Awesome, so we can actually hope to see news on this mod?
In reply to mysticpasta1:
Cool, Looking forward to an update
Hi Corgi
Hey is it possible to avoid that underground biomes changes the stone types of village buildings?
Hey! If you ever port to 1.16.3 I would be super grateful, I see right now the farthest is 1.14.4 which is past the leap of 1.12 to 1.13 but still a lot of work!