File Details
Ultra Amplified Dimension V.7.1.0 (Forge compatible)
- R
- Jan 17, 2020
- 1.30 MB
- 3.3K
- 1.15.1
File Name
ultra_amplified_dimension-1.15.1-7.1.0.jar
Supported Versions
- 1.15.1
(V.7.1.0 Changes) (1.15.1 Minecraft)
Config:
·READ THIS: Config file has been updated to be more organized and accurate. Please save your current config file elsewhere so you know what changes you made and can make the same adjustments to the new config file. Here is what the new config format looks like: https://hatebin.com/mkuuflcoym (Alternative link here if previous link expires: https://pastebin.com/jU0WWLG2 )
·Added 3 config options to let you change what block to use for the Amplified Portal frame (corners, top, and bottom). Enter the resourcelocation of the block (modded blocks works too) that you want to use instead of the default portal blocks. Example: "minecraft:dirt"
·Added config to disable spawning Silverfish Mob Spawner in Strongholds.
·Added config to disable spawning Silverfish Mob Spawner in Stone Fortresses.
·Added config to disable natural Silverfish spawning in Stone Fortresses.
·Turning off ministructures config now will turn off Desert Wells properly.
·Increased maximum spawnrate of Hanging Ruins config from 100 to 1000.
Structures:
·Fixed bug where the terrain base for Villages and Pillager Outposts weren't being created.
·Stonehenges now will attempt to generate twice instead of once. One time at highest piece of land and again and next highest piece of land. This should increase their frequency quite a bit.
·Sunshrine spawn condition is slightly less restrictive and will make it generate slightly more often.
·Hanging Ruins now cannot generate fully submerged below sealevel.
·Fixed bug where Hanging Ruins' top can be exposed if it generates on a 1 block thick ledge. Now it should be even less likely to happen.
·Long Ravines (at or very close to lava level at bottom of world) is now longer on average.
Biome:
·Fixed very rare crash when generating beehives due to vanilla's code. MC-169848
·Added chance for Beehives in fancy oak trees in Flower Jungle and Flower Jungle Edge biomes.
·Dark Forest biomes should generate larger than before.
·Relic Dark Forest biome now is a bit more dense with trees.
·Slightly reduced Mushroom biome spawnrate again...
·Significantly increased spawnrate of Crosses in Spooky Swamp biome.
·Full Lapis Blocks has a very rare chance of spawning in Ice inside Iced Terrain biome.
·Lava Lakes and Water Lakes were removed from and Ice Lakes was added to Ice Spikes, Snowy Taiga, Relic Snowy Taiga, Rocky Snowy Taiga, Snowy Tundra, and Frozen Desert biomes.
·Patches of Ice can be found in Stone underground in Ice Spikes, Snowy Taiga, Relic Snowy Taiga, Rocky Snowy Taiga, Snowy Tundra, Frozen Desert, Frozen Ocean, and Frozen Deep Ocean biomes.
·Lava in Cave Cavities and Long Ravines inside Ice Terrain biome will now be replaced with Obsidian and Magma as it is too cold to have lava.
·Lava in Cave Cavities and Long Ravines will now be partially replaced with Magma blocks as the lava is cooled down inside Ice Spikes, Snowy Taiga, Relic Snowy Taiga, Rocky Snowy Taiga, Snowy Tundra, Frozen Desert, Frozen Ocean, and Frozen Deep Ocean biomes.
·Patches of Red Sand and Red Sandstone now appears underground in all Badlands biomes.
·Patches of Sand and Sandstone now appears underground in all Desert biomes.
·Medium-small sized cave rooms will now appear underground in all Badlands and Desert biomes to make underground more like swiss cheese.
Misc.
·Switched to Yarn over MCP mappings in backend. (I might had caused some bugs during the transition so please report anything that seems off or wrong)
·More optimization and cleaning done in backend.
(V.7.0.4 Changes) (1.15.1 Minecraft)
Dimension:
·Beds no longer explode in the dimension! Sleeping in the bed will turn night into day and set your respawn point. Bad weather will not be affected however.
Config:
·A config is added to let you choose whether beds should explode or not in the dimension. Set to false by default.
·Turning off Spiky Badlands or Ice Spike config will now properly apply.
·Spike Badlands config option will now also apply to Dissected Badlands Plateau biome.
·Fixed bug where setting mutated biome spawnrate to max with multiple biomes in world may cause small part of biomes bordering each other to not be mutated.
Structures:
·Stone and Nether Fortresses now will naturally spawn enemies specific to their kind of fortress at a low rate. You can manually swap the kinds of bricks between the two fortresses to get the other fortress's natural spawning entities.
·Buffed loot from chest next to spawners in Stone and Nether Fortresses.
·End Cities now naturally spawn Endermites at a low rate and very rarely, Phantoms too.
·Fixed bug where leaves in Dark Oak Dungeons and Jungle Dungeons would decay right away.
·Barely lowered the long ravines towards bottom of world so they have lava filled floor more often.
Biome:
·Fixed bug that prevented giant mushrooms from generating in Dark forest and Relic Dark Forest biome.
·Dark Forest now generates more grass including some Tall Grass.
·Relic Dark Forest now generates a lot more grass and with it mainly being Tall Grass.
·Dissected Badlands Plateau biome columns and ramps now has Terracotta center.
·Badlands biome columns and ramps now has Stone center.
·Sandless Badlands columns and ramps now has Terracotta center with Orange Terracotta base.
·Sandless Badlands now has no sand at the very top layer anymore. It is... sandless lol.
·Lava below sealevel in Netherland will be set to Obsidian when bordering water right away to prevent a potential crash if Netherland borders another biome over a great distance and the lava updates on its own...
Misc:
·Optimized a bit and cleaned some code in the back end.
(V.7.0.3 Changes) (1.15.1 Minecraft)
Structures:
·Optimized hanging roots.
·Optimized Column generation.
·Optimized Cave Cavities generation.
·Ramps openings now look better and flow better with rest of the ramp.
·Added Jungle styled Dungeons for all jungle biomes.
·Fixed bug where Shipwrecks will generate at same height always (even in midair) instead of being based on land/water.
·Fixed bug where Ocean Ruins could generate in midair.
Biome:
·Made Mushroom Field biome slightly more rare.
·Fixed bug where underwater Magma floor would be cut off when Netherland borders another biome.
(V.7.0.2 Changes) (1.15.1 Minecraft)
Misc:
·Fixed crash when trying to run this mod on a server. Sorry about that!
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(V.7.0.1 Changes) (1.15.1 Minecraft)
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Blocks:
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·Bamboo can be placed on Glowgrass Block, Glowpodzol, Glowdirt, Glowmycelium, and Coarse Glowdirt.
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·Amplified Portal block now has portal tag, impermeable tag, and dragon immune tag.
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Structures:
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·Made Hanging Ruins more rare in all biomes but more common in all Relic variant biomes.
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·Snow Dungeons, Desert Dungeon, and Badlands Dungeons now cannot have Zombie spawners.
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·Snow Dungeons can have a Cave Spider spawner.
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·Mushroom Temples now has dirt to cover the exposed Mushroom Stem Blocks on its underside.
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·Ramps now won't replace cactus or mushroom blocks with air blocks.
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Biomes:
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·Fixed bug where leaves would decay on trees in certain biomes.
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·Increased ramps and columns spawnrate even more in Stone Shore biome.
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·Increased columns spawnrate much more in Gravelly Columns Field biome and removed ramps from it.
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·Increased columns spawnrate some more in Rocky Field, Wooden Rocky Field, and Gravelly Field.
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·Tiny boulders in Rocky Taiga and Snowy Rocky Taiga now spawns under ledges too and slightly sticks out of the ground more often to give a more rocky feel.
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·Zombies and Spiders no longer spawn in Iced Terrain. Cave Spiders now do and Stray's spawnrate is increased.
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·Blue Ice Waterfalls in Iced Terrain biome is now far more common, won't terminate early when going down ledges, and the Blue Ice Puddle at bottom can replace any solid block or liquid instead of just Ice and Snow.
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(V.7.0.0 Changes) (1.15.1 Minecraft)
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Major Change:
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·Ported to 1.15.1! Celebration time!
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·This mod is now renamed from Ultra Amplified Mod to Ultra Amplified Dimension !
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Config:
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·Lowered the default maximum Y value for terrain gen to 245 from 248. This is to help prevent floating flat lands with no trees because it is too high for tree to spawn.
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·Added config for Honey Lakes.
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Structures:
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·Hanging Ruins check is now fixed so it matches the ruin's actual location and prevents it from hanging off edges of ledges.
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·Removed floating row of Dirt I forgot to remove from Mushroom Temple.
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·Added 3 Tropical Fish to the pond in Mushroom Temple.
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·Ramps shouldn't replace leaves, logs, or Bee Nests with Air now.
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·Dungeons in Badlands biomes can have a Cave Spider spawner now.
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Biomes:
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·Added Honey Lakes to very rarely spawn in any Relics variant biome.
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·Redid how Snow and Ice layer is done to fix several bugs with snow placement. Especially when biomes bordering each other both requires different snow layering.
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·Adjusted biome default rates to make Netherland and End Field slightly more common/bigger.
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·Fixed bug where lavafalls and waterfalls underground could get blocked by Stone due to the ContainUndergroundLiquids feature I need running.
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·Desert biomes now spawn Dead Bush at a reduced rate under ledges instead of just top layer.
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·Netherland biome now has more Fire below Y = 100.
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·Fixed bug where the Magma block layer below sealevel in Netherland was not creating bubble columns.
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·Fixed bug where in the Netherland, single lava blocks on the surface will not flow. Now they do flow and as a result, I restricted their spawning condition a bit and reduced spawn rate since the lava will end up making more lavafalls if generated on a slope.
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·Slightly increased lavafall rates in Stone Plains biome.
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·Slightly increased waterfall rates in End Field biome.
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·Adjusted tree generation in all Jungles to fix some ground trees not spawning underground.
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·Spiky Badlands' giant spikes are spiker, more common, and all spikes now will go through water at sealevel instead of being cut off.
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·Badlands Dissected Plateau now has giant flat-topped pillars that are thick.
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·All Badlands now can natually spawn Husk and Cave Spider mobs.
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·All Deserts now can naturally spawn Cave Spider mobs.
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·Fixed bug that prevented the Better Cactus from spawning in any Badlands biome.
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·Increased ramps and columns spawnrate in Stone Shore biome.
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·Increased columns spawnrate a lot in Gravelly Columns Field biome.
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·Slightly increased columns spawnrate in Rocky Field, Wooden Rocky Field, and Gravelly Field
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·Removed Mushroom Field biome from hot temperature and icy temperature region. Will still spawn in cool and cold temperature regions.
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Biomes renamed to match the terrain generation better:
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·Savanna Plateau -> Savanna Terrace
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·Shattered Savanna Plateau -> Shattered Savanna Terrace
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·Ice Mountain -> Iced Terrain
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·Wooded Badlands Plateau -> Wooded Badlands
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·Badlands Plateau -> Sandless Badlands
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·Swampland Hills -> Spooky Swampland
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·Modified Jungle -> Flower Jungle
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·Modified Jungle Edge -> Flower Jungle Edge
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·Snowy Beach -> Frozen Desert
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·Stone Shore -> Stone Plains
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·Modified Wooded Badlands Plateau UA -> Densed Wooded Badlands
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·Eroded Badlands UA -> Spiky Badlands
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·Modified Badlands Plateau -> Badlands Dissected Plateau
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·The End -> End Field
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·Nether -> Netherland
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·Taiga Mountain UA -> Rocky Taiga
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·Snowy Taiga Mountain UA -> Snowy Rocky Taiga
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·Mountains -> Rocky Field
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·Wooden Mountains -> Wooden Rocky Field
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·Gravelly Mountains -> Gravelly Field
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·Modified Gravelly Mountains Field
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·Desert Hills -> Relic Desert
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·Wooden Hills -> Relic Forest
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·Taiga Hills -> Relic Taiga
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·Bamboo Jungle Hills -> Relic Bamboo Jungle
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·Jungle Hills -> Relic Jungle
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·Birch Forest Hills -> Relic Birch Forest
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·Snowy Taiga Hills -> Relic Snowy Taiga
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·Tall Birch Forest Hills -> Relic Tall Birch Forest
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·Dark Forest Hills -> Relic Dark Forest
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·Giant Tree Taiga Hills -> Relic Giant Tree Taiga
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·Giant Spruce Taiga Hills -> Relic Giant Spruce Taiga Pillars
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·Giant Spruce Taiga -> Giant Spruce Taiga Pillars