Voidhome 4.0.0
Curse Maven Snippet
What's new
Voidhome 4.0 "Places"
Progress you can see on the island and in the void, people who live there, lore you find in blocks, and a late game that changes the world.
New
- The Drowned Hall: a ruined hall near your island. Restore its rooms with bundles at each room's Hall Ledger; a finished room is mended overnight and changes the world (a lit dock, guest rooms, a waymark, an Islet Core, the Codex wall).
- Visitors who stay: they move into homes you build, with favourite biomes, gifts, scenes, charters, and their own look and sounds.
- The world: letters to find (some read aloud), islet scenes and finds to brush, hunt contracts, Legends, ghast ferries, and night fishing with depth bands and a dread gauge.
- Progression: second routes, forked Oaths, mastery past level 10, the Long Arm perk, raids on demand, the Red Moon, a recoverable keepsake grave, the Void Turn and run Ambitions.
- The Ledger: Voidhome's own screens with keyboard and high-contrast support. Press N for what is waiting.
- Look and sound: own textures for every block, ambience, and a few calm music tracks in vanilla's rotation.
- Own items: every item the mod hands out has its own texture, recipes can't eat them, and old ones convert by themselves.
- Residents: a visitor who moves in lives at home and trades any time; the others keep visiting the Post.
- The Red Moon turns the sky crimson, with a full red moon.
- Fixes: playtest lag spikes, invisible visitors, and a multiplayer disconnect crash.
All of the game's audio (the voices, ambience, sound effects, visitors' sounds and music) was made with ElevenLabs.
Upgrading
Worlds from 3.x load and keep their progress. The first 4.0 start keeps a copy of the world's Voidhome data in data/ultimateskyblock/pre-4.0, and the old config as a .bak, so you can go back. Everyone who plays together needs the same version. Normal worlds stay vanilla.
Requires Minecraft 26.3, Fabric Loader 0.19.5, Fabric API and Java 25.
This mod has no additional files

