Description
▶ Watch the 4.0 trailer: https://www.youtube.com/watch?v=Ck0TTUJGIqo
Voidhome is a hardcore co-op skyblock for 2-3 players. You can play solo too, it is just slower.
It was called Ultimate Skyblock before version 3.3.1.
I couldn't find a skyblock that my friends and I all liked, so I ended up making one. You start on a 3x3 island with one oak, one ice, one lava bucket and no torches. If everyone dies, the run is over and you start again on a new island.
The mod only does anything in worlds made with the Skyblock world type. Your normal worlds stay vanilla.
New in 4.0 "Places" Progress you can see on the island and in the void, people who live there, lore you find in blocks, and a late game that changes the world.
The Drowned Hall. A ruined hall near your island. Restore its rooms with bundles of crops, fish, honey, trophies, flowers, sherds and records at each room's Hall Ledger. A finished room is mended overnight and changes the world: a lit dock, a forge corner, guest rooms, a waymark, an Islet Core, the Codex wall Visitors who stay. Build a home and a visitor moves in. They sleep in their bed and trade any time from a fresh stall each morning, while the others keep visiting the Post. Favourite biomes, gifts they love and hate, scenes and charters The world. Letters to find (some are read aloud), islet scenes and finds to brush, hunt contracts, Legends, ghast ferries and waymarks, and night fishing with depth bands and a dread gauge The Red Moon. The night sky turns crimson under a full red moon, with a red cast on moonlit blocks Progression. Second routes for the main challenges, forked Oaths, mastery past level 10, the Long Arm perk, raids on demand, a recoverable keepsake grave, the Void Turn after the dragon, and run Ambitions The Ledger. Voidhome's own screens for every page, reward and parcel. Keyboard support, high contrast and screen-reader text. Press N to open what is waiting Look and sound. Every block and item the mod adds has its own texture. Ambience for the void, the Hall, the Post and the Red Moon, and a few calm music tracks in vanilla's rotation Worlds from 3.x load and keep their progress. The first 4.0 start keeps a copy of the world's Voidhome data, so you can go back.
What makes it different You choose your ores. The block under your cobblestone generator decides which ore it makes. A coal block gives coal ore, an iron block gives iron ore and so on. The expensive blocks wear out, so you have to think about what you spend them on.
It is hardcore, with friends. When you die you become a ghost and follow one of the others around. Ghosts can still help a little: make monsters glow, slow them or push them back. The living can wake a ghost at a bed, but it costs an iron block the first time, then gold, then emerald.
Perks you press a button for. Mining, Woodcutting, Farming, Angling and Slaying level up when you do the work by hand. At levels 3, 5 and 7 you pick 1 of 3 perks, 45 in total. One chop that takes down a whole grove, a swing that harvests a field, a log bridge laid out over the void. Level 10 gives a bigger power you charge by holding G.
Everyone gets a job. Each player can swear an oath to one skill. It levels 50% faster and goes to 15 instead of 10. Nobody else in the crew can take the same oath.
Fishing in the void. You cast off the edge of the island. 23 fish only bite at the right time or place (dusk, a thunderstorm, the full moon, the Nether…), and 5 Legends show up once per run each. The way the bobber moves tells you what is on the hook before you reel in.
People come to visit, and some stay. Old Tamsin, Ness the Fishmonger, Mira Bonewise and Pell the Tinker take turns docking at your island. They buy fish and trophies, sell animals and rare things, and leave bounties that never expire. Build one of them a home and they move in.
Everything in it World
A void world that keeps the real biome map, so rain, grass colour and mob spawns still follow biomes Small biome islets to find and travel to, with scenes and finds to brush Monuments, witch huts and outposts have no blocks, but their mobs still spawn where the structure would be Strongholds are only the portal room, floating 500 to 1000 blocks out The Nether is void with floating fortresses and bastions. The End is vanilla Letters and lore hidden in the world, some read aloud The Drowned Hall
Rooms to restore with bundles at each room's Hall Ledger Every finished room changes the world Generator and farms
The block under the generator decides the ore. Look at it to see how much it has left Anvil crushing, and void alchemy (lightning makes elder guardians, frozen blazes turn into breezes) The Tally, a meter that counts what a farm makes, and 9 farm orders to fill AFK farms are fine Skills
5 skills to level 10, or 15 with an oath, and mastery past that 45 perks and a level 10 power for each skill Perks get a stronger form after you have used them enough Some perks combine with a crewmate's perk You can undo a perk pick at an Oathstone for 5 levels Pacts: handicaps the crew can agree to on day one for a harder run Fishing
23 void fish in grades from Common to Mythic, with sizes and crew records 5 kinds of bait 5 Legends, each with a riddle and a reel fight the crew can help with Night fishing with depth bands and a dread gauge Salvage from the void, and things that fight back at night A Journal that keeps track of it all Visitors
Four visitors and a Hitching Post with 4 bounties Homes you build for them, with favourite biomes and gifts they love and hate Reputation that unlocks more from them A page for each visitor that shows what they buy and sell and what you carry for it Pell can repair items the anvil says are too expensive Monsters
A Bestiary page for every monster. Higher ranks show its health, warn you before it attacks and give you a weak spot Named elites, folklore elites, hunt contracts and a Hunt Board Red Moon nights under a crimson sky, and raids when you call them Trophies you can put on display Team
65 challenges in 6 tiers, shared by the crew. Every reward is a pick of 3 A Codex that tracks every item you have found. /skyblock how <item> tells you where something comes from Island Projects for the bigger builds, and run Ambitions A goal on the HUD that says what the next step is Run history, and /skyblock restart for a new island (the old world is kept) Inventory and small things
Sort, favourites, quick stack to nearby chests, chest search and rename Info HUD, a warning before a tool breaks, fast leaf decay Slabs and stairs can be crafted back into blocks How to start Install Fabric Loader 0.19.5 for Minecraft 26.3 (Java 25) and add Fabric API. Make a new world: Hardcore, World Type Skyblock. Or join a server that runs the mod. Everyone needs the same version. Read the guide book in the chest. K opens Skills, tap G for a perk action, hold G for the level 10 power, and N opens what is waiting. /skyblock opens the menu. There is a ready-made pack with performance mods on GitHub: https://github.com/TorMartin-ops/voidhome-downloads/releases
Feedback It's free, and the balance is made for 2 or 3 players. Bug reports and feedback go here: https://github.com/TorMartin-ops/voidhome-downloads/issues
Made with AI help: the code with Claude, and the music, sound effects and voices with ElevenLabs. The design, the direction and every playtest are mine.
Credits Some screenshots use Complementary Shaders (Reimagined) with Iris, and those say so. The mod does not need shaders.
The houses on the showcase islands are community builds placed with early-game blocks: Cottages by nikvyrn (https://modrinth.com/datapack/cottages), Moog's Voyager Structures by Moog's Mods / FinnDog_123 (https://github.com/Moog-s-Mods/MoogsVoyagerStructures), Stubbs Medieval Building Bundle by Stubbs1 and Tom (https://www.planetminecraft.com/project/medieval-nordic-house-bundle-free-to-use/), Skyblock starter island by Meeloen04 (https://www.planetminecraft.com/project/skyblock-starter-island/).
The mob farm in the screenshots is the classic water channel design from EthosLab's 2011 Hostile Mob System tutorial.
License: Free Play License (https://github.com/TorMartin-ops/voidhome-downloads/blob/main/LICENSE).
NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.


