Too much stuff in one place? Not enough stuff in another place? Get your stuff from one place to the other the easy way with these handy tubes!
* A set of tubes can be crafted by crafting a gold ingot, a glass block, and another gold ingot in a horizontal line
* See images for additional crafting recipes
"Why aren't my tubes working?" Check this spoiler for common causes:
A) Missing destination: Tubes will not accept items if they don't have anywhere to send them. Any item-accepting block that is not a tube will work; examples include chests, hoppers, and shunts.
[Hopper] -> [Tube] -> [Tube] -> [Tube]
[Hopper] -> [Tube] -> [Tube] -> [Tube] -> [Chest]
B) Tubes are too long: In the interest of keeping very large tube networks from breaking servers, there is a configurable limit on how many tubes can be connected to each other at once. By default, tubes begin to slow down when you have over 100 tubes connected to each other, and won't accept items at all when you have more than 200 tubes connected to each other. These limits can be adjusted in YourWorldSaveFolder/serverconfig/tubesreloaded-server.toml. You can also bypass this limit by using shunts or hoppers to break up long lines of tubes into several shorter lines of tubes, for example:
[Hopper] -> [Tube] -> [Tube] -> [Shunt] -> [Tube] -> [Tube] -> [Shunt] -> etc
What's new in 1.3.0?
* Loaders, Filters, and Osmosis Filters now have GUIs
* The Osmosis Filter's default recipe now uses a slime ball instead of a slime block
* Recipes that required Tubes can now use colored tubes as well
* Added the Distributor!
* Items inserted into any face of the Distributor will be sent to an adjacent item-handling block.
* The output face for a given input face changes sequentially whenever an item moves through that input face.
* If there are no adjacent item-handling blocks to send the item to, the item will be ejected from the opposite face of the input face.
* Currently, Distributors, Shunts, Filters, and Osmosis Filters cannot send items to other Distributors, Shunts, Filters, or Osmosis Filters due to technical difficulties.
What's new in 1.1.1?
* Added a german translation by sigy4444!
* Added Osmosis Filters!
* In addition to everything regular Filters do, Osmosis Filters also automatically pull items from an adjacent inventory block at the same rate as a Hopper
* The inventory pulling respects the Osmosis Filter's filter, and can be disabled by powering the Osmosis Filter with redstone
What's new in 1.1.0?
* Added Color Tubes!
* Color Tubes can be crafted by using stained glass instead of regular glass when crafting a tube
* Color Tubes behave like standard tubes, but will not connect to tubes of other colors (except for standard tubes, which can connect to tubes of any color
* Also added a server config option to limit the number of itemstacks that can be allowed inside a single tube (set to the maximum possible value by default, so it won't break existing setups)
What's new in 1.0.5?
* Added the Filter!
* Filters behave similarly to shunts, except they can be set to only accept one kind of item.
* Filters have a single item storage slot that determines this, which can be set by right-clicking the filter with an item, and removed by right-clicking the filter with the same item or with an empty hand. (Update: As of mod version 1.3.0, the Filter now has a GUI for putting items into it)
* Unlike shunts, filters only have one "input" side, opposite the output. The four side faces of the filter allow access to the internal filter slot via item-handling blocks.
What's new in 1.0.4?
* Added the Extractor!
* When the Extractor receives a redstone signal, it extracts an item from an inventory block on the wide end and shunts it to the narrow end.
* The Extractor can extract an entire itemstack at once, but cannot receive items by other means.
What's new in 1.0.3?
* Added Redstone Tubes!
* Redstone Tubes emit a full redstone signal while items are travelling through them.
* Additionally, improved the appearance of Loaders, and made tube models visually connect to the output face of Loaders
What's new in 1.0.2?
* Added the Loader!
* Right-clicking the Loader with an item will load the item into whatever it's facing. (Update: As of mod version 1.3.0, the Loader now has a GUI for putting items into it)
* The Loader does not have any internal storage and cannot accept items in any other manner.
* Additional feature: Holding the Sprint key (default ctrl) while placing a Shunt or Loader will orient the placed block away from whatever block was clicked. Holding Sneak while doing this will orient the placed block toward the clicked block instead.
What's new in 1.0.1?
* Added the Shunt!
* The Shunt is an inventory-handling block with five input sides and one output side.
* The input sides can accept any item, and inserted items are instantly shunted to the output side.
* It will attempt to shunt items to an inventory block if possible; otherwise, items are shunted into worldspace.
* The shunt does not count as a tube for the purpose of item-routing, allowing it to function as a sort of repeater for item transport.
* Also fixed a bug where tubes weren't ejecting items properly if the items couldn't reach their destination, and made tubes mineable faster with a pickaxe.
What do tubes do?
* Any item inserted into a tube by another block is sent through the tubes to the nearest item-accepting block that can accept the inserted item
* Note that tubes do not automatically extract items from inventories -- you'll need a Hopper, Dropper, Osmosis Filter, or another mod's block to place items into tube networks. Items can be sent to chests, hoppers, furnaces, dispensers, or any other block that can accept items via Forge's inventory capability system, including blocks from other forge mods that are compatible with forge's inventory capability
* A server config file (for both singleplayer/LAN worlds and dedicated servers) is generated on world creation and placed in your world/serverconfig folder
Issues or bugs?
Report them at https://github.com/Commoble/tubesreloaded/issues or leave a comment below