Redstone-based plate-shaped logic gate blocks!
You can see recipes and descriptions for every block by clicking the "Images" button above!
You can rotate them and place them on walls and ceilings!
The blocks show you a preview of where you're about to place them when you're about to place them!
Wire anything to anything!
For best results, we recommend using this mod with Jumbo Furnace (though it also works perfectly fine without it)
I know this question make ebody angry, but this mod is so nice i have to. Any chances for 1.12.2?
In reply to Taknax:
I don't backport mods, but the mod is permissively licensed, so anyone who wants to backport it is free to do so
a timer would be a welcome addition, I'd say
What’s the difference between the post, post w/plate, and relay?
In reply to b0neskull:
The post with no plates is redstone-connected to the block the post is touching. The post with a plate and wires on the plate is also connected to the four blocks touching the sides of the plate. The post with a plate with no wires on the plate is not redstone-connected to any of the blocks it touches.
In reply to Commoble:
Thank you!
Very nice mod. But for the life of me I can't figure out what the hexidecrubrometer is supposed to do. Help?
In reply to deranged666:
hexidecrubrometer is a 7 segment display that states the strength of the redstone signal so know your vanilla redstone logic the lower the strength the lower the number
it goes from 0-9 A-D if you know programming dec-hex its "easy to understand" if it could display A-Z 0-9 depending on digital redstone signal its infinitely better IMHO but EH there's still no true "digital" redstone in current modded minecraft yet
Is waterlogging something that could be added, such as for the Plinth or gates?
In reply to WenXin2:
I'll make a note to look into it
Hello, I've noticed that the orange-yellow texture on the Gatecrafting Plinth is stretched out for the 1.15 version.
And when I place the gates facing in certain directions or on the wall, they have flickering/stretched out textures.
In reply to WenXin2:
Are you using a texture pack that increases the resolution of vanilla textures?
Some of the blocks in the mod use vanilla textures, if you had such a pack then the models for these blocks may need to be replaced via a pack as well to account for the larger textures
In reply to Commoble:
I do have resource packs installed, but it is using the standard 16x size, although I am using optifine and a resource pack that has connected textures for the smooth stone slab. Could that be causing it?
In reply to WenXin2:
That might be it, do you get the texture problems without optifine?
In reply to Commoble:
Looks like it's being caused by the resource pack I made using the ctm mod, most likely it's applying an overlay to get the connected textures. I also had an optifine resource pack that I also made for connected textures, which is also causing that problem... I could probably fix it by making a resource pack to change the block texture of the mod to something else besides smooth stone slabs.
In reply to WenXin2:
Thanks for pointing that out! I'll make a note to look at other mods as well to see how much consistency I can make.
In the meantime, More Red does use "forge:ingots/red_alloy" in its recipes, so if you add one tag to the other tag in a datapack then they should be compatible with each other
In reply to Commoble:
This is great but I have found an issue with the redstone wire posts! They only work with a line of redstone rather than a curved line, T or +. Once something interrupts the perfectly straight bit of redstone, even if it is still showing as connected to the post, the post will lose power. Here is a visual of what I mean. Also I would personally love to see these components act similarly to a repeater but instead of outputting a 15 power, simply output the same level you gave it and allow the wires to maintain that power level across their entire distance. It'll allow for some really nice power to the mod in reference to using comparators. I did notice the wires only lose one signal, but it would be nice to be able to get a comparator singal from one spot to another without any loss at all. Especially if there's a system that may want to detect only a few items. It would also be really cool to see a mono-directional post so they aren't all trying to output in all directions. Maybe a plate-less post as well that powers the block it is attached to.
Sorry for rambling on this as long as I did. This is a really cool mod! Great work regardless, everything is super useful.
In reply to zemallo:
The redstone wire bug seems to have been fixed by mojang's mechanical changes to redstone in 1.16+