triggermobs-forge-1.20.1-1.5.0.jar
Curse Maven Snippet
What's new
V1.5.0
- Optional Recruits integration: When the Recruits mod is loaded,
recruits:crossbowmangets a TriggerMobs gun goal (NTGL/CGS) that respects Recruits ranged and strategic-fire commands. CGS gun is equipped in the off hand so the vanilla crossbow stays in the main hand for Recruits’ own AI.valid_gun_mobsincludesrecruits:crossbowmanfor CGS spawn assignment. - Finite ammo for crossbowmen:
IgnoreAmmois not applied to their spawned CGS weapons; shots consume magazine ammo per NTGL—players must supply ammo (no infinite ammo). Reload pulls from the recruit’s inventory (not NTGL’s mob free-reload paths). CGS ammo on the ground near crossbowmen can be moved into inventory; other mobs no longer delete loose CGS ammo items when cleaning drops.
This mod has no additional files

