Hi, this is a port of my Tree Felling mod for forge made by @knightm3re (AKA Knightmere) and @TrialDragonGod.
It is not a 1:1 port, this fabric version has some additional features as it only works on real naturally generated trees and one do not require axe or shift-clicking to start the felling process. Read the Quick Guide to get everything this version has to offer:
Quick Guide:
1. Just find a tree or grow one from a sapling
2. Destroy a log of a tree and it will begin the "Felling Process":
Felling Process:
Logs above the one that triggered the process will fall like sand and may start leaf decay right away.
Falling logs will NOT drop anything if they are broken before they turn into a solid block (to discourage cheesy players from abusing the mechanic).
A falling log will turn into a solid (normal) log when it lands on another solid block. It also means it will drop its item as normal in this state.
Only works on natural generated trees or trees grown from a sapling.
Quick Tip
Even though "torching" trees by placing a torch beneath when it begins to fall will destroy a tree without making it drop the logs, it can still be used to quickly deforest an area.
This version also implements the feature where falling logs may damage entities it lands upon - So don't forget to shout "TIMBER!" or your friends may get hurt! :)
Felling a small Birch tree:
Felling a Large Oak tree:
Felling a LARGE JUNGLE TREE:
Project Vision and Goals:
1. Prevent floating logs from appearing when breaking trees. ✔️
2. Be as lightweight as possible.✔️
3. Have a "vanilla" feel. ✔️
FAQ:
Q: What does the word "felling" mean?
A: "Felling" is the process of cutting down trees and an element of the task "logging". A person that cuts down trees is called a "feller". More info here if you are very interested.
Q: Does this mod work with other mods?
A: Yes it should!
Q: What is the difference between the versions of this mod?
A: Read the description or mod changelog.
Q: Will you backport it to older versions?
A: I have no plans for this yet, but maybe, if I get time and the mod is popular enough. Older versions already have many similar mods, so you may probably find something similar in the meanwhile.
Q: Ingame, the mod says it was made by Knightmere and Astade Weeken, what happened to the latter?
A: Who knows? :)
Q: Where do I post bug reports?
A: You can use the comment section, but there is an "Issues" page if you click on "Pages" beside "Files" and "Description" and such.
Q: Does this mod work in worlds created without the mod?
A: As this mod doesn't add any new blocks or items, it will work just fine if you add the mod later. It will also not damage a world if you decide to remove the mod after using it for a while. So you can try the mod out on whatever world you want, and remove it later if you don't like it! :)
Q: Can I make a port of the mod to other versions of Minecraft and/or mod-environments?
A: Maybe. Send me a dm and we may talk about it.
Q: I would like to make a fork of the mod, is that possible?
A: No, the project is All Rights Reserved. However, if you want to improve the mod with more features and stuff, feel free to send me a dm and we may come to some kind of agreement. After all, I would love to see the mod grow!
Q: Config options?
A: I may (very big may) add something in the future. However, if you believe you can add some useful config yourself, feel free to send me a dm and we may come to some kind of agreement.
Definitely feel free to share feedback and ideas as well!
Special Thanks
Special thanks to @Doctor_Meta for some crucial feedback and for motivating me to take up the modding tools again.
Special thanks to @HephaestusDev (A.K.A HavenKing) for creating the TreeFax library, which this mod depends on.