trainingdummy-1.6.jar
Curse Maven Snippet
What's new
New
- Fire damage now actually affects dummies - they used to be fire-immune, which silently blocked any attack tagged as fire damage too, not just environmental fire.
- The Per Hit display now shows the damage type (Fire/Freezing/Explosive/Lightning/Magic) whenever a hit isn't plain physical damage, including a full breakdown when a single swing lands more than one type at once.
- Damage that can't be attributed to a specific attacking player (some magic mods' indirect/summoned spells never do) is now shown to everyone who's actually hit that dummy in the last 30 seconds, instead of being silently dropped.
- Dummy Spawner and Lure Bait now stack up to 64 (was 16).
- Placing a single loaded Dummy Spawner alone in any crafting grid now "resets" it: keeps the equipment/curios it remembers, but clears its customized health, damage display, and name.
- A couple more hidden nickname easter eggs.
Changed
- The "Clear Negative Effects" button is now "Clear Effects" and removes every active effect (positive and negative), not just harmful ones.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

