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Training Dummy

A stationary, fully-equippable combat training dummy for testing your gear and weapons.
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trainingdummy-1.6.jar

File nametrainingdummy-1.6.jar
Uploader
TopiinhoTopiinho
Uploaded
Sep 19, 2026
Downloads
227
Size
224.6 KB
Mod Loaders
NeoForge
File ID
8917277
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:training-dummy-1650278:8917277"

Learn more about Curse Maven

What's new

New

  • Fire damage now actually affects dummies - they used to be fire-immune, which silently blocked any attack tagged as fire damage too, not just environmental fire.
  • The Per Hit display now shows the damage type (Fire/Freezing/Explosive/Lightning/Magic) whenever a hit isn't plain physical damage, including a full breakdown when a single swing lands more than one type at once.
  • Damage that can't be attributed to a specific attacking player (some magic mods' indirect/summoned spells never do) is now shown to everyone who's actually hit that dummy in the last 30 seconds, instead of being silently dropped.
  • Dummy Spawner and Lure Bait now stack up to 64 (was 16).
  • Placing a single loaded Dummy Spawner alone in any crafting grid now "resets" it: keeps the equipment/curios it remembers, but clears its customized health, damage display, and name.
  • A couple more hidden nickname easter eggs.


Changed

  • The "Clear Negative Effects" button is now "Clear Effects" and removes every active effect (positive and negative), not just harmful ones.

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