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Towns & Kingdoms - Progression

The character progression system for Towns & Kingdoms: activity XP, levels, skill-point integration, collectible titles with separate cosmetic and passive slots, a character HUD and scaling hostile mobs.
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tnkprogression-1.1.1-neoforge-1.21.1.jar

File nametnkprogression-1.1.1-neoforge-1.21.1.jar
Uploader
MikaaahMikaaah
Uploaded
Nov 13, 2026
Downloads
6
Size
2.2 MB
Mod Loaders
NeoForge
File ID
9601150
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:towns-kingdoms-progression-1789363:9601150"

Learn more about Curse Maven

What's new

Changelog

TNK PROGRESSION — 1.1.1

Minecraft 1.21.1 · NeoForge 21.1.262 · Java 21

Spiral Abyss compatibility, consistent arena scaling and support for Unidentified Loot’s latest compatibility patch. Take on fixed-level encounters while keeping earned equipment and character progress intact.

Spiral Abyss integration

  • Added optional support for Spiral Abyss 2.0.5 and TNK’s monthly rotations.
  • Normal arena enemies now use configurable floor levels, independently of nearby players.
FloorEnemy level
150
260
370
480
590
6100
  • Full bosses use the floor level +10 or their configured minimum, whichever is higher, capped at level 110.
  • Preserved full-boss encounters on floor 5, wave 3 and floor 6, waves 2–3. Elites and minibosses do not automatically receive full-boss levels.
  • Monthly rotation targets take priority over the default floor settings.
  • Arena reinforcements and boss phases retain their encounter’s level context.

Unidentified Loot compatibility

  • Updated compatibility with Unidentified Loot 1.1.3, including its latest TNK compatibility patch.
  • Dungeon rewards retain their selected equipment, source level, tier, rarity and guaranteed bonuses.
  • Lower-level recipients can receive and identify saved dungeon rewards without downgrading or rerolling them.
  • A boss’s level 110 remains separate from a chest reward authored at level 100.
  • Preserved ordinary loot caps, native item components, equipment exclusions, reforging requirements and golden-prize limits.

Fixes and reliability

  • Prevented overlapping TNK and Spiral health/damage scaling from applying difficulty bonuses twice.
  • Retained party scaling once across melee, projectile, spell and area damage, while preserving native boss health exceptions.
  • Allowed legitimate arena kills to earn normal combat XP while retaining duplicate-award protection.
  • Prevented ordinary boss migration from overwriting established arena levels.
  • Saved enemies retain their levels and damage taken without stacking modifiers or healing on reload.
  • Kept level badges, combat XP and Loot’s level queries consistent with saved arena levels.

Installation notes

  • Update Progression on both client and server. Use the original Spiral Abyss 2.0.5 JAR and the maintained TNK build of Unidentified Loot 1.1.3 for these integrations.
  • Existing configuration automatically receives the new Abyss settings.
  • Existing character progress, origins, Ascension, titles and skill points are preserved.
  • Normal-world mob scaling, Endless Mode and portal access remain unchanged.

Validation: 41 automated tests passed, alongside focused dedicated-server checks across all five integration combinations. Full-pack client playtesting remains pending.

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