promotional bannermobile promotional banner

Towns & Kingdoms - Progression

The character progression system for Towns & Kingdoms: activity XP, levels, skill-point integration, collectible titles with separate cosmetic and passive slots, a character HUD and scaling hostile mobs.
Back to Files

tnkprogression-1.1.0-neoforge-1.21.1.jar

File nametnkprogression-1.1.0-neoforge-1.21.1.jar
Uploader
MikaaahMikaaah
Uploaded
Nov 10, 2026
Downloads
5
Size
2.2 MB
Mod Loaders
NeoForge
File ID
9542420
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:towns-kingdoms-progression-1789363:9542420"

Learn more about Curse Maven

What's new

Changelog

✦ PROGRESSION — 1.1.0 ✦

Choose your origins. Earn your experience. Grow into something greater.

Minecraft 1.21.1 · NeoForge · Towns & Kingdoms

🌿 A new way to earn XP

  • Replaced activity milestones with direct character XP from combat, mining, farming, cooking, fishing and exploration.
  • Combat: rewards scale with mob level and configured enemy difficulty, with credit divided by actual damage contribution.
  • Mining: natural ores award more XP than common terrain. Recorded player-placed, moved and generated blocks do not award mining XP.
  • Farming: qualifying mature crops and harvests award XP directly.
  • Cooking: personally loaded food awards XP when it finishes in supported furnaces, smokers and campfires.
  • Fishing: added optional Starcatcher integration with rarity-based rewards, including supported entity catches.
  • Exploration: rewards new chunks, biomes, structure instances and first dimension visits.
  • Quest rewards contribute to the same character XP bar and are tracked separately.
  • Removed automatic crafting and engineering XP.

The default journey from level 1 to 100 now requires 4,950,000 XP. Existing chapter ceilings remain in place.

✨ Origins & Ascension

  • Added a selection of 20 base origins with individual backgrounds and perks.
  • Added 15 ascended origins, unlocked through the Sigil of Ascension.
  • Added origin previews and a dedicated character-menu tab for reviewing your chosen perks.
  • Fixed the Sigil of Ascension’s missing item texture using the supplied artwork.

⚔️ Bigger challenges, clearer information

  • Added individual base levels for configured bosses and minibosses.
  • Configured bosses use the higher of their base level or the nearest eligible player’s level +10, capped at 110.
  • Updated boss level displays to support levels above 100. Player levels remain capped at 100.
  • Updated the character menu and HUD with direct XP totals, recent gains and activity information.
  • Activity information reflects the server’s active qualification rules and rewards.

🔧 Existing characters

  • Existing character levels and progress toward the next level migrate to the new XP curve.
  • Preserved earned titles, origin choices, skill progress and configured chapter ceilings.
  • Moved Millwright and Artificer XP perks to quest rewards following the removal of engineering XP.

Install 1.1.0 on both client and server, then restart.

This mod has no additional files