Tower Waystone (1.0.8)
Curse Maven Snippet
What's new
v1.0.8 - Tower placement and light beam fixes
Fixed
- New towers placed wrong / spawning underwater: the
simply_waystone_tower/_ruins/_pillagerstructures had their floor directly aty=0, without the 5-block dirt basement the mod's own towers have (which usestart_height.absolute = -6). Reusing that same offset buried the 3 new tower families about 6 blocks into the terrain. Fixed tostart_height.absolute = 0for all three. - Removed
minecraft:swampandminecraft:mangrove_swampfromsimply_waystone_tower_ruins's biome tag - those biomes have shallow surface water pools that still spawned the tower underwater even with the corrected offset. - Light beam too short: the configurable beam added in 1.0.6 cut off just a few blocks above the waystone (
heightfield, defaulting to 6). The beam's starting point is now anchored to the top of the waystone block (which is 2 blocks tall), and the defaultheightis raised to 100 blocks - much more visible in practice. The field stays configurable inwaystone_beacon.json; an invalid value (<= 0) falls back to the default. - Light beam didn't appear/disappear when placing or breaking a waystone: waystone detection only refreshed on chunk load/unload, so placing or breaking a waystone in an already-loaded chunk (the normal case while playing) wasn't picked up - the beam only showed up after the chunk reloaded (e.g. a server restart), and breaking a waystone left a "ghost" beam behind indefinitely. Added a periodic rescan (once per second, via a client tick event) of the chunks within the client's render distance, on top of the existing chunk load/unload handling.
Notes
The light beam fixes are purely client-side and visual. None of the changes in this version affect world generation, saved data, or dedicated server behavior.
JAR: tower_waystone-26.2-neoforge-26.2.0.37-beta-1.0.8.jar
Tag: 26.2-neoforge-1.0.8
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

