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Totem Expansion expands upon vanilla Minecraft's Totem of Undying by adding new totems and mechanics.
Totems
As of version 1.2.0, the mod improves upon vanilla's totem of undying and adds 9 new totems.
General Improvements:
You no longer need to hold totems in your hand to have them activate, just having them in your inventory support.
Holding sneak with levitation will will bring you downwards.
Totems can be crafted, first make a totem base out of clay and sticks. Hostile mobs will sometimes drop "Totem heads" than can then be applied to the base.
Totems:
Totem of Undying
Vanilla's totem, will save you from death.
Totem of Ascending
Will save you from a fatal fall or falling into the void
Totem of Smouldering
Will save you if you fall into lava
Totem of Breathing
Saves you from the depths
Totem of Defusing
Defuses and explosions you are involved in
Totem of Repairing
Repairs a broken tool after it breaks
Totem of Spelunking
Detects ores around the player
Totem of Advancing
Advances Time 10 hours
Totem of Recalling
Brings you back home
The Witch Doctor
You may find a Witch Doctor within a village, this villager will sell you totem heads
Mod Compatibility
This mod supports baubles. All totems can be placed in the charm slot.
Media
Mod Spotlight (V1.1.2) by Mickson
Discord
Donations
Give me your hard earned cash!
1.16 forge plz
Is this for fabric?
Excuse me, what is the name that I have to put on the blacklist so that the totems cannot be dropped and the heads traded? I put it as follows: totem_falling and totem_head_plummeting
So it's
No Looting = 1 in 50
Looting 01 = 1 in 47
Looting 02 = 1 in 45
Looting 03 = 1 in 43
Looting 04 = 1 in 41
Looting 05 = 1 in 39
Looting 06 = 1 in 37
Looting 07 = 1 in 35
Looting 08 = 1 in 33
Looting 09 = 1 in 31
Looting 10 = 1 in 29
Looting 11 = 1 in 27
Looting 12 = 1 in 25
Looting 13 = 1 in 23
Looting 14 = 1 in 21
Looting 15 = 1 in 19
Looting 16 = 1 in 17
Looting 17 = 1 in 15
Looting 18 = 1 in 13
Looting 19 = 1 in 11
Looting 20 = 1 in 09
Looting 21 = 1 in 07
Looting 22 = 1 in 05
Looting 23 = 1 in 03
Looting 24 = 1 in 01
Am i correct?
Hey, I made a showcase of this. Sorry if it's terrible ;---------------;
is this curios compatible as well?
mob totems?
hey man, you can see that your mod is for 1.12 and you are still doing 1.14 for it, if you want in a future project of mine I can port this mod to 1.16.2 myself, thus saving your time, I just need your permission , I don't want anything in return, just so I can use this mod in my world 1.16 is enough
hey can i use this mod for a modpack also can you make it so that mobs will hold totems or evokers thats if this mod is not dead it could be in the config but still can i use it for a modpack
infint totem of undying minecraft 1.12.2 mod
Can you please make this for 1.15.2?
The Witch Doctor is compatible with Tektopia villagers? Because i dont find he
In reply to joacomz:
Sadly is not compatible. The spawn of villagers from Tektopia is something like Animania. They aren't using/replacement the code of Villagers, is like a another mobs acting like a Villagers and hidding the default/vanilla villagers. You can get the Doctor in creative mode spawning the egg of villagers.
This is mod dead? I see no recent activity on the github repo.
Is a 1.14.4 version still planned?
In reply to thegiggitybyte:
Not dead, just "finished"
It'll be updated to 1.15 at some point
In reply to Lemonszz:
Ah, understandable. Are you skipping 1.14.4 then?
In reply to thegiggitybyte:
I'll probably go for whatever is the latest version when I begin porting. (So probably 1.18 :P )
Could you make the mod for recent version like 1.14.4 ?? pls
could you make it compatible with curios api ??
In reply to alexxbj:
The 1.14 version will support curios