topdown_view-2.0.0.jar
Curse Maven Snippet
What's new
[ 2.0.0 ] - 2026-10-08
Features
- Added a new culling mode that removes roofs, tree canopies and overhangs above walkable ground, together with the foreground wall between the camera and the player (selectable via Culling Mode: Old / New).
- Added connected wall culling.
- Added indoor ceiling culling with doorway transition stability.
- Completely rebuilt the fade system from scratch.
- Added occlusion silhouette rendering for players and entities obscured behind walls.
- Added floating dropped item labels.
- Added translucent fluid rendering for culled areas.
- Added dynamic culling protection for portals and portal frames.
- Added proximity block translucency (with a toggle to make translucent blocks hittable).
- Added continuous click-to-move (click-and-hold to steer movement).
- Added step assist for small elevation changes, with an option to disable it indoors.
- Added gradual acceleration mode for auto-rotation.
- Added an option to restrict camera-side wall clipping to a wedge shape.
- Added an option to cull solid roofs outdoors.
- Added a performance monitor overlay (FPS and per-phase timings).
- Added data-driven interaction overrides (config/topdown_view/interactions.json) with built-in Lootr support.
Compatibility
- Added Sound Physics Remastered compatibility.
- Updated MoBends compatibility.
- Added Fast Paintings compatibility.
- Added experimental Distant Horizons compatibility.
Bug Fixes
- Fixed paintings and item frames disappearing while the wall behind them is visible.
- Fixed directional swimming controls while underwater.
- Fixed the glowing effect not being cleared when leaving the top-down view.
- Fixed particles not being generated when the camera is far from the player.
- Fixed proximity translucency affecting unculled blocks.
- Fixed dimension switching (Nether / End) causing massive chunk rebuild spikes or temporary freezing.
- Fixed interaction prompt frame scaling with camera zoom.
- Fixed mining with an axe being recognized as an attack.
- Fixed cursor aim direction, bow gravity compensation, and lock-on target offset.
- Fixed items dropped on culled blocks remaining visible in mid-air.
Performance
- Improved overall culling performance.
- Moved room and spatial detection to a background thread to prevent blocking the render thread.
- Optimized boundary evaluation and state caching to eliminate per-frame allocations.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

