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Top Down View

Play Minecraft from an isometric perspective inspired by ARPGs like Path of Exile or Diablo.
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topdown_view-2.0.0.jar

File nametopdown_view-1.20.1-2.0.0.jar
Uploaded
Oct 8, 2026
Downloads
71
Size
571.2 KB
Mod Loaders
Forge
File ID
9100173
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:top-down-view-1469882:9100173")

Learn more about Curse Maven

What's new

[ 2.0.0 ] - 2026-10-08

Features

  • Added a new culling mode that removes roofs, tree canopies and overhangs above walkable ground, together with the foreground wall between the camera and the player (selectable via Culling Mode: Old / New).
  • Added connected wall culling.
  • Added indoor ceiling culling with doorway transition stability.
  • Completely rebuilt the fade system from scratch.
  • Added occlusion silhouette rendering for players and entities obscured behind walls.
  • Added floating dropped item labels.
  • Added translucent fluid rendering for culled areas.
  • Added dynamic culling protection for portals and portal frames.
  • Added proximity block translucency (with a toggle to make translucent blocks hittable).
  • Added continuous click-to-move (click-and-hold to steer movement).
  • Added step assist for small elevation changes, with an option to disable it indoors.
  • Added gradual acceleration mode for auto-rotation.
  • Added an option to restrict camera-side wall clipping to a wedge shape.
  • Added an option to cull solid roofs outdoors.
  • Added a performance monitor overlay (FPS and per-phase timings).
  • Added data-driven interaction overrides (config/topdown_view/interactions.json) with built-in Lootr support.

Compatibility

  • Added Sound Physics Remastered compatibility.
  • Updated MoBends compatibility.
  • Added Fast Paintings compatibility.
  • Added experimental Distant Horizons compatibility.

Bug Fixes

  • Fixed paintings and item frames disappearing while the wall behind them is visible.
  • Fixed directional swimming controls while underwater.
  • Fixed the glowing effect not being cleared when leaving the top-down view.
  • Fixed particles not being generated when the camera is far from the player.
  • Fixed proximity translucency affecting unculled blocks.
  • Fixed dimension switching (Nether / End) causing massive chunk rebuild spikes or temporary freezing.
  • Fixed interaction prompt frame scaling with camera zoom.
  • Fixed mining with an axe being recognized as an attack.
  • Fixed cursor aim direction, bow gravity compensation, and lock-on target offset.
  • Fixed items dropped on culled blocks remaining visible in mid-air.

Performance

  • Improved overall culling performance.
  • Moved room and spatial detection to a background thread to prevent blocking the render thread.
  • Optimized boundary evaluation and state caching to eliminate per-frame allocations.

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