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TNTUtils

More control over explosions
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tntutils-forge-1.20.1-2.0.4.jar

File nametntutils-forge-1.20.1-2.0.4.jar
Uploader
ljfa2ljfa2
Uploaded
Jan 16, 2026
Downloads
5.4K
Size
28.8 KB
Mod Loaders
Forge
File ID
7469050
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tntutils-227449:7469050")

Learn more about Curse Maven

What's new

- Added the entity type tags `#tntutils:deny_explosions` and `#tntutils:allow_explosions`, which can be used to disallow or allow entity types to create explosions, respectively. - *For example, tagging minecraft:ghast with deny_explosions (in a datapack) allows you to block explosions from Ghast fireballs.* - Individual entities (as opposed to entity types) can also be tagged with `tntutils.deny_explosions` and `tntutils.allow_explosions` to (dis)allow them to create explosions. - *The entity tags are not to be confused with entity type tags. They can be applied to an entity with the `/tag` command. Notice the dot instead of a colon, since the argument to `/tag add` cannot contain colons.* - *For example, to make a Creeper that explodes even when explosions are disabled in the config, you can use the command `/tag @n[type=creeper] add tntutils.allow_explosions`.* - *Note: While it is possible to tag a player with tntutils.deny_explosions, this will not completely prevent them from causing explosions, as, for example, they can still ignite TNT with a redstone signal.* - Added the config option `entityDamageMultiplier`, which can be used to change the amount of damage applied to entities. - *Note: Since the implementation of knockbackMultiplier would need to be much more complicated in 1.20.1 than in later versions, I decided not to backport it.* - The `/explode` command will now bypass the `disableExplosions` config option. - Added suggestion for the default explosion strength (4) to the '/explode' command.

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