Do you like Tinkers' Construct? I like Tinkers' Construct! What I don't like, however, is uninspired materials and traits that don't leave a lot of room for variation and adaptation to one's own playstyle. Why bother implementing a weapons customization system if there is always a trivially optimal choice of weapon construction at any given point in the game?
This is where Tinkers' Evolution comes in: a brand-new and shiny Tinkers' Construct addon that gives you some real variety in your tool construction! Long past are the days of building a refined glowstone sword and being done with tinker tools for the rest of the game!
Check out the readme on GitHub for more details!
This mod requires libnine and Tinkers' Construct to be installed.
Ignore this.
Two questions, can u add pneumaticCraft stuff to mod and can you make a version for 1.16.5 ?
I would like to disable some of the materials in this mod in favour of the plustic variants and their traits (mek, AA, thermal, ae2, twilight forest and matteroverdrive) but cant seem to get the config quite right.
For example: I though that entering actuallyadditions:* in the 'disabled materials' category would disable tcon evo actually additions (I want the hearts trait)
Is there something I am doing incorrectly, do they need to be as strings or am I not getting the correct IDs?
Hello! Will you make this mod work good with Pewter? There are some incompatibilities between them now. Or will you add some materials from The Betweenlands?
I have heard that this works good with PlusTiC is that true?
I wish someone could put a youtube vid on this. I have no idea what I'm looking at here.
Tutorial plz?
Ignore this.
When I try to combine a pickaxe with an Energy Tablet, nothing shows up at the output in the tool forge. I am using version 1.0.41, as all newer versions crash the game upon startup
Ok this is Madness. This doesn't even feel like Tinker's Construct anymore. This... Is exactly what I was looking for.
Kinda sad Enderium can't be used for arrows and grant Enderference, and that there's no Osgloglas. But with how good this looks... Goodbye PlusTiC.
In reply to Howdoiturnssj3:
Well, nevermind: I'm keeping PlusTiC with it, the two mods work well together. The PlusTiC exclusive materials are kept, the others are replaced. And there is the enderium arrow shaft. this is perfect.
Bro your mod is a MASTERPIECE. Seriously, i created a Curseforge account just to write this comment hehe... If one thinks that TC is a awesome mod, this addon makes it even better!!
This mod is awesome!
Such a nice surprise to see Elenai Dodge 2 integration added, keep up the great work :)
Hmm... the latest enderio update seems to crash the game at post-initialization. The crash log seems to imply about solar panels or something. While i can just use the previous update (which was november 27, 2020.... literally 6 months ago). I kinda want to play it.
Time: 5/26/21 6:53 PM
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Tinkers' Evolution (tconevo)
Caused by: java.lang.NoSuchMethodError: crazypants.enderio.machines.machine.solar.SolarType.values()[Lcrazypants/enderio/machines/machine/solar/SolarType;
EDIT: just checked the enderio page. Its now listed as an alpha after 2 days lmao
In reply to skishe:
Probably EnderIO's Author(Crazypants) changed his name so it affected the file directory. Gotta go back to the previous version !
In reply to skishe:
5.2.66? Still fails to load for me
In reply to pieceofpaypur:
Download the new tconevo update... no longer crashes for me
In reply to skishe:
It wasn't working on the latest version of tconevo for me. 1.0.33 tconevo and 5.2.61 enderio does though.
In reply to pieceofpaypur:
It works for me though... you sure you didnt remove the previous versions? Im using enderio 5.3.70 and tcon 1.0.42
Edit: Try checking the error logs... that might give you a clue on your problem
In reply to skishe:
Well I tried updating again and it works now