promotional bannermobile promotional banner

ThrowableMobs

Pick up a mob. Charge. Throw. Throwable Mobs turns every mob into a projectile, with a trajectory preview that shows exactly where it lands and mobs that react the way they should when they hit something.
Back to Files

Throwable Mobs 0.5.0 (NeoForge 26.3)

File namethrowablemobs-neoforge-26.3-0.5.0.jar
Uploader
SafetSafet
Uploaded
Oct 25, 2026
Downloads
12
Size
278.8 KB
Mod Loaders
NeoForge
File ID
9326608
Type
B
Beta
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:throwablemobs-1763809:9326608"

Learn more about Curse Maven

What's new

Added

  • With Ragdollified installed (optional, NeoForge), thrown mobs go limp in the air and get back up where they land. The ragdoll follows the real flight, so hits and landings don't change, and a mob killed by the throw keeps its ragdoll. Player setting ragdoll_in_flight (on by default) turns it off. Tested on 1.21.1; Ragdollified's 26.3 build doesn't load on NeoForge 26.3.0.95 yet (its own bug).
  • Cooldowns between picking up and putting down, so a double press no longer picks a mob up and drops it straight back. Server settings pick_up_cooldown_ticks and put_down_cooldown_ticks (off by default); each player has their own under [cooldown] (6 ticks by default), and the longer one counts.

Fixed

  • Carrying a mob made you faster: on jumps and steps, the mob on your head pushed you forward. Carried mobs no longer push anyone.
  • Shulkers jittered and teleported away while carried, and didn't fly when thrown. They now sit still on your head, fly like other mobs, and stick to a block where they land.