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ThrowableMobs

Pick up a mob. Charge. Throw. Throwable Mobs turns every mob into a projectile, with a trajectory preview that shows exactly where it lands and mobs that react the way they should when they hit something.

Throwable Mobs — Pick them up. Throw them.

Pick up a mob. Charge. Throw. Throwable Mobs turns every mob into a projectile, with a trajectory preview that shows exactly where it lands and mobs that react the way they should when they hit something.

Release Latest release Docs MIT license Support on Ko-fi

Picking up a pig on a beach, charging the throw and throwing it across the sand

Throwing

  • Charge it like a bow. Hold to charge, let go to throw. A charge bar fills up and an arc shows where the mob will land, bounces included.
  • Weight matters. Chickens fly far, cows barely leave your hands, and heavy mobs slow you down while you carry them. Sprinting adds to the throw, Strength makes it harder.
  • Impacts hurt. Damage comes from the collision, split by mass between the mob and what it hits, with knockback. Kills count as yours.

Every mob reacts

  • Creepers explode on impact.
  • Endermen teleport away, then come for you.
  • Slimes and magma cubes bounce and split.
  • Blazes and magma cubes set things on fire.
  • Chickens float down and lay eggs.
  • Modded mobs act like the vanilla mob they're built on (a modded creeper explodes), and weigh what their size says.

Another player throws a creeper, and it explodes where it lands

Catch

Thrown mobs can be caught mid-air: an outline shows which ones you can grab. Throw a creeper to a friend and hope they're paying attention.

And also

  • Sounds, particles and a flight trail.
  • 8 advancements in their own tab.
  • Carry mobs on your head and put them down where you look. Bosses and other players' pets stay put.

Controls

Action Default
Pick up / put down Left Shift + Right Click
Throw Hold Right Click while carrying, let go to throw
Cancel throw Left Click while charging

Rebind them under Controls → Throwable Mobs, or type /throwablemobs keybinds.

Requirements

Install on both the client and the server. Optional mods are client only.

Minecraft 1.21.1 Minecraft 26.3
Fabric, required Fabric Loader 0.16.0+
Fabric API 0.109.0+
Forge Config API Port 21.1.0+
Fabric Loader 0.19.5+
Fabric API
Forge Config API Port 26.3.1+
NeoForge, required NeoForge 21.1.197+ NeoForge 26.3.0.95+
Optional (both loaders) YACL 3.8.2+: a nicer settings screen YACL 3.9.7+: a nicer settings screen

Tested with

Mod Minecraft Loader Result
YACL 3.8.2 1.21.1 Fabric, NeoForge Works: the settings screen is YACL's
YACL 3.9.7 26.3 Fabric, NeoForge Works. On NeoForge, a warning about YACL's logoFile shows at startup; that's YACL's own metadata (fix pending), click Proceed
Carry On 26.3 Fabric Works. Both use Left Shift + Right Click: Carry On does the picking up and a chat message explains how to rebind ours
Carry On 2.12.0 26.3 NeoForge Carry On itself doesn't load on NeoForge 26.3 (its own bug)

Found a mod that doesn't work with it? Open an issue.

Design, physics model, behavior API and roadmap: THROWABLE_MOBS.md

Commands

Command What
/throwablemobs help Lists the commands
/throwablemobs config Opens the settings
/throwablemobs keybinds Opens Controls
/throwablemobs profile <mob> Shows a mob's throw values (operators)

For servers, packs and mods

  • Server config (synced to players): throw strength, bounciness, damage, behaviors.
  • Client config (in game): prompt, charge bar, trajectory style, flight pose.
  • Datapacks: set every number and behavior per mob with mob profiles and tags.
  • Java API: other mods can add their own behaviors.

Compatibility

  • Carry On: both mods use Left Shift + Right Click. With both installed, Carry On does the picking up and a chat message tells you; rebind the Throwable Mobs keys to use both.
  • Fabric needs Fabric API and Forge Config API Port. NeoForge needs nothing extra.

Beta

This is the first release. Bugs and ideas: GitHub issues.

ThrowableMobs Team

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