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Third Person Camera

**Third Person Camera** makes Minecraft’s third-person view more immersive and intuitive by removing the always-on crosshair and replacing it with smart, customizable visual feedback and smooth, context-aware camera behavior.
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third-person-camera(fabric-1.21.11).jar

File namethird-person-camera-1.3.0.jar
Uploader
ParallaxioParallaxio
Uploaded
Feb 13, 2026
Downloads
5.2K
Size
118.1 KB
Mod Loaders
Fabric
File ID
7619798
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:third-person-camera-1427168:7619798"

Learn more about Curse Maven

What's new

Version 1.3.0 (Minecraft 1.21.11)

✨ Major Improvements

  • Fully reworked camera logic for Minecraft 1.21.11, resulting in significantly smoother and more stable behavior compared to the previous version.
  • Fixed the one-time flicker that occurred when switching from first person to third person for the first time after loading.
  • Players no longer need to manually re-toggle perspective every time they load into the game; perspective state is now handled consistently.

🧠 Smart Perspective Handling

  • Improved cave and enclosed-area detection for automatic switching to first person, enhancing exploration and combat.
  • Added structure-aware detection, ensuring reliable camera behavior inside Minecraft-generated structures.
  • Automatic perspective switching now coexists cleanly with manual perspective toggling, without conflicts or visual artifacts.
  • Perspective switches now include smooth transitions instead of abrupt camera jumps.

🌊 Underwater Visual Improvements

  • Fixed rare flickering of underwater visual effects present in the previous version.
  • Underwater effects are now applied consistently, resulting in stable visuals while entering, exiting, or moving within water.

🎯 Interaction & Visual Stability

  • Reworked selection outline logic, making block and entity outlines completely stable during camera movement and perspective transitions.
  • Improved consistency between camera position and interaction targeting, eliminating outline jitter and desync.

🧩 UI Changes

  • Updated the in-game UI layout and behavior for a cleaner and more responsive experience.
  • Camera-related settings now behave more predictably with immediate visual feedback.

🛠️ Internal & Stability Changes

  • Refactored camera update flow to ensure a single, authoritative camera state.
  • Improved transition handling to reduce edge-case glitches during rapid state changes.
  • General stability and performance improvements across all camera states.