Thingamajigs 2 Railroadways 0.0.4
Curse Maven Snippet
What's new
Additions and Improvements:
- New Lighted Railroad Crossing Gate (two lights alternate continuously, and the third one always stays on when the gate is powered); acts just like the classic style crossing gate
- US-style lights and lighted gate (and the cantilevers) have new BlockEntity parameter "flasher_tick_delay", which specifies how fast in 'ticks' the lights will alternate (e.g. 40 ticks = 40 ticks in-between a flash change)
- Fixed 2 E-Bells from being loud at far distances by changing their sound to mono and decreasing attenuation distance
- Renamed old crossing gate to "Railroad Crossing Gate (Classic Style)"
Some internal things were changed in preparation for newer MC versions, but shouldn't affect gameplay in this version.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

