
All the signage for those out there that want to use them! Lots-o-bells here.

Lots-o-QoL changes in the 0.0.5 update!

Here's a look at some of the crossing components with a signal being applied.

The railroad crossing arms can be any length you want, even if it is not really needed.
![Thumbnail All dynamic crossbuck signs now support custom textures with a new checkbox and text edit box! Enjoy! :D ;) [note all server players need the same resourcepack to see the textures]](https://media.forgecdn.net/attachments/1246/126/fullcustomdynamicsigncrossbuckscreen.png)
All dynamic crossbuck signs now support custom textures with a new checkbox and text edit box! Enjoy! :D ;) [note all server players need the same resourcepack to see the textures]

All the signs are dynamic! You can even pick any texture and use it as a sign texture!

Purple rails can float, but their variants can't. But they all have their unique uses in 0.0.3+!

All the signage for those out there that want to use them!

After some time, the technology of Railroad Crossing Gates has upgraded to lighted variants! And look at that, an ACTUAL gearbox!

A complex railroad crossing setup using a controller with linked components

Railroadways has many items and blocks, all related to each other in some way

Fully data-driven and can have alternating textures with custom delay

Signs for up to ten tracks supported, plus a blank one as well

