Thingamajigs 2 Railroadways 0.0.4
Curse Maven Snippet
What's new
Additions and Improvements:
- New Lighted Railroad Crossing Gate (two lights alternate continuously, and the third one always stays on when the gate is powered); acts just like the classic style crossing gate
- US-style lights and lighted gate (and the cantilevers) have new BlockEntity parameter "flasher_tick_delay", which specifies how fast in 'ticks' the lights will alternate (e.g. 40 ticks = 40 ticks in-between a flash change)
- Fixed 2 E-Bells from being loud at far distances by changing their sound to mono and decreasing attenuation distance
- Renamed old crossing gate to "Railroad Crossing Gate (Classic Style)"
Some internal things were changed in preparation for newer MC versions, but shouldn't affect gameplay in this version.
This mod has no additional files

