Railroadways

Adds many customizable railroad/railway crossing components and signs!

File Details

Thingamajigs 2 Railroadways 0.0.4

  • R
  • Jul 9, 2025
  • 714.59 KB
  • 17
  • 1.21.1+1
  • NeoForge

File Name

thingamajigsrailroadways-neo-1.21.0-0.0.4.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:thingamajigs-2-railroadways-1087874:6748320"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Additions and Improvements:

  • New Lighted Railroad Crossing Gate (two lights alternate continuously, and the third one always stays on when the gate is powered); acts just like the classic style crossing gate
  • US-style lights and lighted gate (and the cantilevers) have new BlockEntity parameter "flasher_tick_delay", which specifies how fast in 'ticks' the lights will alternate (e.g. 40 ticks = 40 ticks in-between a flash change)
  • Fixed 2 E-Bells from being loud at far distances by changing their sound to mono and decreasing attenuation distance
  • Renamed old crossing gate to "Railroad Crossing Gate (Classic Style)"

Some internal things were changed in preparation for newer MC versions, but shouldn't affect gameplay in this version.