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Thermal Tweaks – Dynamic Temperature Survival

Thermal Tweaks introduces a lightweight but meaningful temperature system to Minecraft survival. Your body temperature ranges from −20 °C to 50 °C and reacts to biome climate, weather, wetness, sunlight, shade, armor, consumables,...

 

🔥 Thermal Tweaks – Dynamic Temperature Survival

Overview

Thermal Tweaks introduces a lightweight but impactful temperature system. Your body temperature ranges from −20°C to 50°C and reacts to biomes, weather, heat sources, cold blocks, and more.


🌡️ Key Features

Temperature Range

  • −20°C → 50°C with realistic thermal inertia

Danger Zones

  • ≤ −10°C: Freezing symptoms
  • ≥ 50°C: Heat damage
  • Damage scales gradually

HUD

  • Temperature bar near health
  • Threshold markers
  • Real-time °C display

Environment Effects

  • Rain, storms, water, night, sunlight, hot dimensions

Auras

Nearby blocks influence you:

  • Heat: Campfire, furnace, lava, torches
  • Cold: Ice, packed ice, snow, water, powder snow

Indoors Detection

Shade or roof reduces extreme temperature influence.

Multiplayer-Safe

Server calculates temperature; client displays it.


🍵 Items & Effects

Tea

  • Base drink for variants

Warm Tea

  • Gradually increases body temperature

Iced Tea

  • Cools instantly

Thermometer

 Thermometer

  • Shows ambient & body temperature

Warmth Effect

  • Strong cold resistance
  • assets/thermaltweaks/textures/mob_effect/warmth.png

🛡️ Armor Sets

Fur Set

  • Feathers
  • Great insulation

Helmet

Chestplate

Leggings

Boots

Desert Robes

  • String
  • Heat reduction
  • Same Crafting recipe as Fur armour but with string

⚙️ Balance & Datapacks

Configurable via Forge config:

  • Thresholds
  • Rates
  • Inertia
  • Damage intervals

Datapack tags:

  • #thermaltweaks:heat_sources
  • #thermaltweaks:cold_sources

❄️🔥 How You Get Hot or Cold

You Get Colder When:

  • Snowy biomes
  • Night
  • Rain/storms
  • Wet
  • No insulating armor
  • Shade/indoors

You Get Hotter When:

  • Heavy armor
  • Warm Tea
  • Near fire/lava
  • Nether
  • Direct sun in hot biomes

📦 Release 1.2 — Snowstorms, Sandstorms, Wind, Survival

Overview

Release 1.2 brings snowstorms, sandstorms, dynamic wind, world effects, mob changes, and new performance controls.


Key Features (1.2)

Temperature Survival Enhancements

  • Same −20°C..50°C system
  • New HUD: Snowflake + Wind arrow (km/h)

Snowstorms

  • Blue fog/tint
  • Snow particles
  • Icicles (optional)
  • Biome-wide chill

Sandstorms

  • Sandy tint
  • Dust particles
  • Gust bursts
  • Optional wind push
  • #thermaltweaks:sandstorm_biomes

Wind System

  • Synced direction/strength
  • Gusts
  • Optional push
  • HUD arrow + km/h

Items & Armor

  • Tea → Warm Tea → Iced Tea
  • Thermometer
  • Fur Armor
  • Desert Robes

World & Mobs

  • Snow piling & drifting
  • Freezing water
  • Footprints
  • Zombies shift to strays in blizzard
  • Zombies shift to husks in sandstorm
  • Passive mobs huddle
  • Reduced hostile follow range

Performance & Config

  • Storm tick budget
  • Watchdog for performance
  • Intervals for piling/melting/freezing/icicles
  • Toggles for footprints, piling, melting, mob behaviors, villager shelter
  • Tags: heat, cold, sandstorm biomes

Commands

/snowstorm start|stop|status
/sandstorm start|stop|status
/wind set <kmh>

Recipes

  • Tea: Wheat Seeds + Sugar + Glass Bottle
  • Warm Tea: Smelt Tea
  • Iced Tea: Tea + Snowball
  • Fur Armor: Feathers
  • Desert Robes: String

Recommended Defaults

  • visualsAlwaysOnDuringStorm = true
  • stormOpsBudget = 150
  • stormSyncIntervalTicks = 20
  • accumInterval = 5
  • meltInterval = freezeInterval = 10

Notes

  • Requires Forge 1.20.1 + Java 17

Credits

Author: Funnybuble
Thanks to the Forge community.

The Thermal Tweaks – Dynamic Temperature Survival Team

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