🔥 Thermal Tweaks – Dynamic Temperature Survival
Overview
Thermal Tweaks introduces a lightweight but impactful temperature system. Your body temperature ranges from −20°C to 50°C and reacts to biomes, weather, heat sources, cold blocks, and more.
🌡️ Key Features
Temperature Range
- −20°C → 50°C with realistic thermal inertia
Danger Zones
- ≤ −10°C: Freezing symptoms
- ≥ 50°C: Heat damage
- Damage scales gradually
HUD
- Temperature bar near health
- Threshold markers
- Real-time °C display
Environment Effects
- Rain, storms, water, night, sunlight, hot dimensions
Auras
Nearby blocks influence you:
- Heat: Campfire, furnace, lava, torches
- Cold: Ice, packed ice, snow, water, powder snow
Indoors Detection
Shade or roof reduces extreme temperature influence.
Multiplayer-Safe
Server calculates temperature; client displays it.
🍵 Items & Effects
Tea

- Base drink for variants
Warm Tea

- Gradually increases body temperature
Iced Tea

- Cools instantly
Thermometer
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- Shows ambient & body temperature
Warmth Effect
- Strong cold resistance
assets/thermaltweaks/textures/mob_effect/warmth.png
🛡️ Armor Sets
Fur Set
- Feathers
- Great insulation
Helmet

Chestplate

Leggings
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Boots

Desert Robes
- String
- Heat reduction
- Same Crafting recipe as Fur armour but with string
⚙️ Balance & Datapacks
Configurable via Forge config:
- Thresholds
- Rates
- Inertia
- Damage intervals
Datapack tags:
#thermaltweaks:heat_sources#thermaltweaks:cold_sources
❄️🔥 How You Get Hot or Cold
You Get Colder When:
- Snowy biomes
- Night
- Rain/storms
- Wet
- No insulating armor
- Shade/indoors
You Get Hotter When:
- Heavy armor
- Warm Tea
- Near fire/lava
- Nether
- Direct sun in hot biomes
📦 Release 1.2 — Snowstorms, Sandstorms, Wind, Survival
Overview
Release 1.2 brings snowstorms, sandstorms, dynamic wind, world effects, mob changes, and new performance controls.
Key Features (1.2)
Temperature Survival Enhancements
- Same −20°C..50°C system
- New HUD: Snowflake + Wind arrow (km/h)
Snowstorms
- Blue fog/tint
- Snow particles
- Icicles (optional)
- Biome-wide chill
Sandstorms
- Sandy tint
- Dust particles
- Gust bursts
- Optional wind push
#thermaltweaks:sandstorm_biomes
Wind System
- Synced direction/strength
- Gusts
- Optional push
- HUD arrow + km/h
Items & Armor
- Tea → Warm Tea → Iced Tea
- Thermometer
- Fur Armor
- Desert Robes
World & Mobs
- Snow piling & drifting
- Freezing water
- Footprints
- Zombies shift to strays in blizzard
- Zombies shift to husks in sandstorm
- Passive mobs huddle
- Reduced hostile follow range
Performance & Config
- Storm tick budget
- Watchdog for performance
- Intervals for piling/melting/freezing/icicles
- Toggles for footprints, piling, melting, mob behaviors, villager shelter
- Tags: heat, cold, sandstorm biomes
Commands
/snowstorm start|stop|status /sandstorm start|stop|status /wind set <kmh>
Recipes
- Tea: Wheat Seeds + Sugar + Glass Bottle
- Warm Tea: Smelt Tea
- Iced Tea: Tea + Snowball
- Fur Armor: Feathers
- Desert Robes: String
Recommended Defaults
- visualsAlwaysOnDuringStorm = true
- stormOpsBudget = 150
- stormSyncIntervalTicks = 20
- accumInterval = 5
- meltInterval = freezeInterval = 10
Notes
- Requires Forge 1.20.1 + Java 17
Credits
Author: Funnybuble
Thanks to the Forge community.

