The Twilight Forest

A realm basked in mystery and eerie twilight, you will overpower terrifying creatures and secure the adventure of a lifetime; in the Twilight Forest.
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Twilight Forest - Fabric - MC 26.1.2 - 4.9.768

File nametwilightforest-fabric-26.1.2-4.9.768.jar
Uploader
Killer_DemonKiller_Demon
Uploaded
Oct 17, 2026
Downloads
635
Size
25.8 MB
Mod Loaders
FabricQuilt
File ID
9217727
Type
A
Alpha
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:the-twilight-forest-227639:9217727"

Quilt

modImplementation "curse.maven:the-twilight-forest-227639:9217727"

Learn more about Curse Maven

What's new

ADDED:

  • The Moonworm Queen can now eat Torchberries directly from your inventory if you right-click them on each other like Bundles.
  • Exanimate Essence can now be used to directly light Candles, Candelabras, and Skull Candles.
  • Added `huge_mushgloom_feature` for Huge Mushgloom feature placement.
  • Added `twilightforest:animated_item_model` for `minecraft:special` models that need to be animated in the inventory such as the Firefly or Moonworm.
  • Added a new recipe type named `twilightforest:simple_repair`. This recipe type replaces the old hardcoded recipes for the Moonworm Queen and Exanimate Essence repair recipes.
  • Added blocks to the `map_tint_foliage_color` and `map_tint_grass_color` tags, thus improving Supplementaries map coloring support.
  • Added `HEDGE_DAMAGE_IMMUNE` entity type tag, which can be used to exclude certain entities from being damaged by hedges.
  • Added `PROGRESSION_LOCK_VULNERABLE` entity type tag, which can be used to exclude certain entities from being protected from damage in progression locked areas.

 

CHANGED:

  • Revised what blocks can be used for portals. In summary, only Dirt-like blocks can be used for the frame (Grass, Dirt + variants, Farmland). For vegetation on the frame, Nether and The End plants can no longer be used, and plants that aren't directly supported by the frame blocks (like cocoa and vines) no longer work.
  • Moon Dial changes:
    • Right-clicking while holding the Moon Dial will now attune it to the current dimension if it has a moon phase. Holding Shift and right-clicking will reset the attunement to the Overworld.
    • The tooltip now displays both the currently selected dimension, and the current moon phase of that dimension.
    • By default, the dimension is set to the Overworld.
  • Sound changes:
    • Changed Boss Spawners to use the new spawner sounds (although you can't hear them because the spawners are unbreakable).
    • Changed Wrought Iron Fences, Candelabras, and Iron Ladders to use the new iron sounds.
    • Changed fiery block to use the Block of Netherite sound.
    • Changed Block of Knightmetal to use the Heavy Core sound.
    • Changed various Dark Tower devices to use the Resin Bricks sound.
  • Changed the Water Walk and Aquatic Agility modifier descriptions to be more consistently worded with the rest.
  • Changed it so that when right-clicking a berry bush that has berries on it while having a berry bush in hand, the placing of the berry bush takes priority over picking the berries from the already placed berry bush. Berry bush.
  • Removed `DarkForestFeature` as it is no longer necessary.
  • Made the Dark Forest a lot darker.
  • Copper Nugget has been removed. Existing Copper Nuggets will be replaced with Copper Nuggets (vanilla). Long live Copper Nuggets.
  • CTM in models is now defined in the blockstate json instead of a block model json, per limitations with the new block model system.
  • Changed the startup animation of the Ore Meter to better reflect the original intention.
  • Changed the Ore Meter display to always render when opening other menus.
  • Unhardcoded the Moonworm Queen, Scepter, and Keepsake Casket repair items and moved them to tags.
  • Renamed `twilightforest:scepter_repair` to `twilightforest:complex_repair`, better signifying that the recipe can be used for things other than Scepters.
  • Made the Lich's bolt trail particles glow. Somehow, this was missed. I am blind and need to be fired for this.
  • Unhardcoded the Candle drops for Skull Candles and Candelabras. It's now controlled via a dynamic loot entry, similar to how Decorated Pots handle their drops.
  • Changed Glass Sword and Ice Sword particles to make them visible to players targeted by the weapons.
  • The item break sound event now plays when Traveller's Gear reaches its last durability point, regardless of whether incoming damage has been clamped.
  • Portals now use the POI system when scanning for existing portals during a cache miss. (BrandonItaly)
  • Changed the Torchberry Plant interaction drops to a loot table, which allows for the behavior to be modified through datapacks.
  • Changed the Liveroots block axe strip drops to a loot table, which allows for the behavior to be modified through datapacks.
  • Changed the Trollber interaction drops to a loot table, which allows for the behavior to be modified through datapacks.
  • Changed the Dark Forest to be a lot darker now.

 

FIXED:

  • Fixed the Sortingwood Tree's trunk being too short for its foliage.
  • Fixed a cube in the Carminite Golem model's arms being offset and banished it correctly back to its armpit.
  • Fixed a bug where you could "dodge" your own thrown Block and Chain if wearing a Traveller's Vest with Perfect Dodge.
  • Fixed a bug where the Glass Sword tooltip was italicized in the inventory.
  • Fixed a bug where the Ore Meter targeted block tooltip was not localized.
  • Fixed not being able to create Piglin Skull Candles with Dispensers.
  • Fixed the Uncrafting Table allowing you to stack enchantments on the same item that wouldn't normally be possible.
  • Fixed a bug where `bridge_spawner_ropes.nbt` let Banisters generate on its ends when connecting to the spiral staircase in the Lich Tower.
  • Fixed the Naga crumble attack particles, which have been broken since 1.20.1.
  • Fixed the Fiery Sword and Fiery Pickaxe particles, which have been broken since 1.16.5.
  • Fixed the Peacock Feather Fan particles when used in a dispenser, which have been broken since 1.16.5.
  • Fixed the portal activator item particles for failed portal creation, which have been broken since 1.3.2.
  • Fixed the Potion Flask tooltip being slightly off-center.
  • Fixed an issue where the Peacock Feather Fan played the block animation on use. (Albazavr)
  • Fixed a fake, invisible Hydra spawning at 0,0,0 when spawning a Hydra with a spawn egg. (LightgraycaAT)
  • Fixed a bunch of worldgen thread safety issues. This improves C2ME compatibility by adding guards against chunk processing and lookup operations.

 

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