The Lost Citadel Beta-0.4.0
Curse Maven Snippet
What's new
Beta 0.4.0 — Hybrid imperial towers and outer spires
Compared with: Beta 0.3.4
Preserved the existing central keep and expanded outward with independent imperial towers, slender spires and multi-level Roman skybridges.
- Preserved the central core, terraces, crown and broken ring while adding imperial towers of varied heights and widths around them.
- Connected new towers to actual floors of the old keep through multi-level bridges with deep supporting arches, upper colonnades and slab cornices.
- Added grouped slender spires outside the ring, linking each group to an existing tower and connecting the new towers at two bridge levels.
- Added continuous interior stairs, deep windows, projecting columns and uneven crowns, aligning bridge entrances with corridors and retaining arched crossings.
- Validated tower-and-bridge groups together, avoiding existing towers, supports, walls, stairs, civic buildings and gate routes; omitted groups that cannot connect completely.
- Thickened and increased winding vines on old and new towers, retaining fine roots and thin foliage and applying weathering, soil deposits and local terrain integration to the additions.
- Added compatibility for saved blocks, items and structures using the former thecitadel ID, retaining their saved city layouts.
Installation and world generation
- Minecraft Java 1.20.1; Forge 47.4.20+ within 47.x; Java 17.
- Generation requires an expanded-height world: tower summits target Y=450–500. The mod does not expand world height itself.
- Structure changes apply to newly generated citadels; updating does not rebuild existing citadels.
- Locate command:
/locate structure thelostcitadel:citadel.
This mod has no additional files

