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The Lost Citadel

Adds rare, overgrown citadels with monumental towers, Roman arch bridges, layered halls, and ruined courtyards.
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The Lost Citadel Beta-0.4.0

File nameThe-Lost-Citadel_beta-0.4.0.jar
Uploaded
Nov 1, 2026
Downloads
138
Size
906.6 KB
Mod Loaders
Forge
File ID
9397048
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-lost-citadel-1775010:9397048")

Learn more about Curse Maven

What's new

Beta 0.4.0 — Hybrid imperial towers and outer spires

Compared with: Beta 0.3.4

Preserved the existing central keep and expanded outward with independent imperial towers, slender spires and multi-level Roman skybridges.

  • Preserved the central core, terraces, crown and broken ring while adding imperial towers of varied heights and widths around them.
  • Connected new towers to actual floors of the old keep through multi-level bridges with deep supporting arches, upper colonnades and slab cornices.
  • Added grouped slender spires outside the ring, linking each group to an existing tower and connecting the new towers at two bridge levels.
  • Added continuous interior stairs, deep windows, projecting columns and uneven crowns, aligning bridge entrances with corridors and retaining arched crossings.
  • Validated tower-and-bridge groups together, avoiding existing towers, supports, walls, stairs, civic buildings and gate routes; omitted groups that cannot connect completely.
  • Thickened and increased winding vines on old and new towers, retaining fine roots and thin foliage and applying weathering, soil deposits and local terrain integration to the additions.
  • Added compatibility for saved blocks, items and structures using the former thecitadel ID, retaining their saved city layouts.

Installation and world generation

  • Minecraft Java 1.20.1; Forge 47.4.20+ within 47.x; Java 17.
  • Generation requires an expanded-height world: tower summits target Y=450–500. The mod does not expand world height itself.
  • Structure changes apply to newly generated citadels; updating does not rebuild existing citadels.
  • Locate command: /locate structure thelostcitadel:citadel.

This mod has no additional files