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The Lost Citadel

Adds rare, overgrown citadels with monumental towers, Roman arch bridges, layered halls, and ruined courtyards.
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The Lost Citadel Beta-0.4.2

File nameThe-Lost-Citadel_beta-0.4.2.jar
Uploaded
Nov 9, 2026
Downloads
144
Size
949.5 KB
Mod Loaders
Forge
File ID
9527926
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-lost-citadel-1775010:9527926")

Learn more about Curse Maven

What's new

The Lost Citadel Beta 0.4.2

Changes since Beta 0.4.1

  • First citadel near spawn. The Overworld now searches for one suitable citadel site 160–200 chunks from world spawn. The site must still meet the existing biome, terrain, and world-height requirements.
  • Outer citadel spacing. Farther from spawn, each 886 × 886 chunk district can generate at most one citadel. Districts without suitable terrain can remain empty.
  • More responsive structure searches. When a player or server operator uses /locate to find a citadel, the terrain search runs in the background and returns clickable coordinates when ready. Commands that use the numeric distance, including /execute store result, keep their usual behavior.
  • FastChunkGen compatibility. Fixed a startup crash with FastChunkGen 0.40 on Minecraft 1.20.1 Forge. Citadel exclusion checks now work when FastChunkGen reuses a generation context. When generation moves between worker threads, distant parts of a citadel retain the data they need to link back to its starting chunk.

Upgrading from Beta 0.4.1. Replace the old JAR with Beta 0.4.2. The new placement rules apply in newly generated chunks. Existing citadels keep their saved layouts and cross-chunk references.

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