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The Endless Pantheon

Become one of seven immortal Endless aspects, each with unique duties whose fulfillment or neglect reshapes core mechanics like sleep, death, destruction, emotion, and chaos across your world.

File Details

endless-0.5.1-alpha

  • A
  • Mar 30, 2026
  • 719.60 KB
  • 8
  • 1.20.1
  • Forge

File Name

endless-0.5.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-endless-pantheon-1465973:7846996")
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The Endless Pantheon (Forge 1.20.1) Version 0.5.1 - Delirium Alpha Preview

Become an Endless aspect and keep the world.

Release Focus

  • Introduces Delirium as a sixth playable branch in alpha preview.
  • Adds the Kaleidoscope realm foundation and Delirium's current prismatic sight, movement, guidance, and contradiction loop for public testing.
  • Includes the Dream Ender Chest protection fix and a round of Delirium usability hardening before wider beta work.

What Is Playable

  • Dream: Dreaming travel, bubbles, scenarios, duties, and Dream governance systems.
  • Death: half-dead lifecycle, rites, soul release loop, oath consequences, and Sunless Shore travel.
  • Destruction: Forge of Endings powers, duty/stasis loop, creation quota rules, and ritual claim path.
  • Desire: Threshold powers, influence/contracts loop, duty pressure, ritual path, and showcase realm systems.
  • Despair: Mirror Abyss travel, mark/harvest control loop, state pressure, ritual claim path, and loss framework.
  • Delirium (alpha preview): Kaleidoscope travel, prismatic sight/focus play, movement powers, route guidance, contradiction effects, wandering threads, and visitor-slip immersion systems.

Delirium Systems Added

  • New Delirium realm flow centered on the Kaleidoscope heart and safe return routing.
  • Delirium movement kit:
    • Gravity Is Optional
    • Sideways Step
    • Fold Path
  • Delirium perception and guidance systems:
    • prismatic vision / focus contrast
    • hidden-path and illusion rendering
    • route guidance toward threads and realm landmarks
    • Delirium-aware text scrambling/view-state behavior
  • Delirium world-state support:
    • wandering threads
    • hidden-truth tracking
    • guest slips and ambient lost NPC presence
    • current duty/state HUD and menu flow

Included Fixes

  • Dream can no longer open Ender Chests outside Dreaming while still keeping normal carry/place behavior.
  • Delirium route guidance now clears after non-palace targets are reached, behaves better across liquids in open dimensions, and avoids Nether-roof surface snapping.
  • Delirium sight/HUD presentation was reduced to a lighter alpha-friendly state after early playtesting feedback.

Alpha Notes

  • Delirium ascension ritual and seat-loss are still in progress; this release is intended for gameplay and balance testing via seat assignment/admin setup.
  • Main public CurseForge project description stays broad for this alpha package; use this file as the version-specific release changelog.
  • Focus test areas:
    • Delirium duty clarity and pacing
    • prismatic sight readability
    • route guidance reliability across dimensions
    • contradiction/story-pocket gameplay feel
  • Always back up worlds before updating.

Requirements

  • Minecraft 1.20.1
  • Forge 47.x
  • Java 17