File Details
endless-0.5.1-alpha
- A
- Mar 30, 2026
- 719.60 KB
- 8
- 1.20.1
- Forge
File Name
endless-0.5.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
The Endless Pantheon (Forge 1.20.1) Version 0.5.1 - Delirium Alpha Preview
Become an Endless aspect and keep the world.
Release Focus
- Introduces Delirium as a sixth playable branch in alpha preview.
- Adds the Kaleidoscope realm foundation and Delirium's current prismatic sight, movement, guidance, and contradiction loop for public testing.
- Includes the Dream Ender Chest protection fix and a round of Delirium usability hardening before wider beta work.
What Is Playable
- Dream: Dreaming travel, bubbles, scenarios, duties, and Dream governance systems.
- Death: half-dead lifecycle, rites, soul release loop, oath consequences, and Sunless Shore travel.
- Destruction: Forge of Endings powers, duty/stasis loop, creation quota rules, and ritual claim path.
- Desire: Threshold powers, influence/contracts loop, duty pressure, ritual path, and showcase realm systems.
- Despair: Mirror Abyss travel, mark/harvest control loop, state pressure, ritual claim path, and loss framework.
- Delirium (alpha preview): Kaleidoscope travel, prismatic sight/focus play, movement powers, route guidance, contradiction effects, wandering threads, and visitor-slip immersion systems.
Delirium Systems Added
- New Delirium realm flow centered on the Kaleidoscope heart and safe return routing.
- Delirium movement kit:
- Gravity Is Optional
- Sideways Step
- Fold Path
- Delirium perception and guidance systems:
- prismatic vision / focus contrast
- hidden-path and illusion rendering
- route guidance toward threads and realm landmarks
- Delirium-aware text scrambling/view-state behavior
- Delirium world-state support:
- wandering threads
- hidden-truth tracking
- guest slips and ambient lost NPC presence
- current duty/state HUD and menu flow
Included Fixes
- Dream can no longer open Ender Chests outside Dreaming while still keeping normal carry/place behavior.
- Delirium route guidance now clears after non-palace targets are reached, behaves better across liquids in open dimensions, and avoids Nether-roof surface snapping.
- Delirium sight/HUD presentation was reduced to a lighter alpha-friendly state after early playtesting feedback.
Alpha Notes
- Delirium ascension ritual and seat-loss are still in progress; this release is intended for gameplay and balance testing via seat assignment/admin setup.
- Main public CurseForge project description stays broad for this alpha package; use this file as the version-specific release changelog.
- Focus test areas:
- Delirium duty clarity and pacing
- prismatic sight readability
- route guidance reliability across dimensions
- contradiction/story-pocket gameplay feel
- Always back up worlds before updating.
Requirements
- Minecraft 1.20.1
- Forge 47.x
- Java 17

