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The Endless Pantheon

Become one of seven immortal Endless aspects, each with unique duties whose fulfillment or neglect reshapes core mechanics like sleep, death, destruction, emotion, and chaos across your world.

File Details

endless-0.5.0-beta

  • B
  • Mar 15, 2026
  • 559.66 KB
  • 87
  • 1.20.1
  • Forge

File Name

endless-0.5.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-endless-pantheon-1465973:7763430")
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The Endless Pantheon (Forge 1.20.1) Version 0.5.0 - Despair Integration Beta

Become an Endless aspect and keep the world.

Release Focus

  • Promotes Despair from alpha preview to a full beta-playable branch.
  • Expands the mod to five beta-playable Endless branches:
    • Dream
    • Death
    • Destruction
    • Desire
    • Despair
  • Includes a multiplayer stability pass based on live testing feedback before wider beta rollout.

What Is Playable

  • Dream: Dreaming travel, bubbles, scenarios, duties, and Dream governance systems.
  • Death: half-dead lifecycle, rites, soul release loop, oath consequences, and Sunless Shore travel.
  • Destruction: Forge of Endings powers, duty/stasis loop, creation quota rules, and ritual claim path.
  • Desire: Threshold powers, influence/contracts loop, duty pressure, ritual path, and showcase realm systems.
  • Despair: Mirror Abyss travel, mark/harvest control loop, state pressure, ritual claim path, and loss framework.

Despair Promotion To Beta

  • Despair now includes its full in-world ritual path instead of remaining admin-claim only.
  • Added active loss/consequence systems tied to neglect and prolonged world pressure.
  • Mirror Abyss state progression and Despair gameplay loop are now ready for larger-scale beta testing.
  • Updated public metadata to reflect Despair as a full beta branch rather than a preview-only branch.

Multiplayer Stability Fixes

  • Reworked Dream sleep handling so Dreaming transfer is queued after sleep resolution instead of forcing teleport and heavy world work directly inside the bed completion event.
  • Added expected Dream transfer tracking so valid Dreaming entry/exit no longer triggers false dimension-resync cleanup.
  • Reduced repeated dream bubble rebuild work by tracking generated bubble state and only rebuilding when mood/version actually changes.
  • This should improve:
    • Dream sleep behavior on servers using 100% sleep percentage
    • Dreaming entry/exit stability for non-Dream players
    • night skip consistency around Dream systems

Death Reliability Fixes

  • Fixed lethal-conversion reliability so valid player and mob deaths now properly enter the half-dead state while Death is active.
  • This resolves the issue where targets were too often dying immediately instead of lingering for Death to release.

Desire Realm Performance

  • Increased the interval between Threshold showcase structure placements.
  • Reduced structure-placement search pressure per cycle to lower hitching/timeouts on multiplayer servers.

Requirements

  • Minecraft 1.20.1
  • Forge 47.x
  • Java 17

Beta Notes

  • This release is intended for broad multiplayer and progression testing across all five playable Endless branches.
  • Priority retest areas:
    • Dream sleep and Dreaming transfer behavior under server load
    • Death half-dead conversion consistency in real combat
    • Threshold structure-placement timing and server performance
    • Despair ritual, duty pacing, and world-pressure consequences
  • Always back up worlds before updating.