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The Endless Pantheon

Become one of seven immortal Endless aspects, each with unique duties whose fulfillment or neglect reshapes core mechanics like sleep, death, destruction, emotion, and chaos across your world.

File Details

endless-0.3.0-beta

  • B
  • Mar 4, 2026
  • 403.17 KB
  • 35
  • 1.20.1
  • Forge

File Name

endless-0.3.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-endless-pantheon-1465973:7712375")
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The Endless Pantheon (Forge 1.20.1)
Version 0.3.0 - Tri-Aspect Beta (Dream + Death + Destruction)

Become an Endless aspect and keep the world.

Release Focus
- Expands the public beta from two aspects to three playable branches:
  - Dream (beta-stable)
  - Death (beta-stable)
  - Destruction (newly integrated for beta testing)
- Pushes the project from "framework + dual branch" into a practical tri-aspect gameplay sandbox for server and solo feedback.

What Is Playable
- Dream remains fully playable with Dreaming scenarios, bubble systems, resident support, and Dream role governance.
- Death remains fully playable with half-dead lifecycle, soul release duty loop, rites, oath consequences, and Sunless Shore travel.
- Destruction is now fully playable with:
  - Forge of Endings realm travel
  - instant break and sneak 3x3 sweep powers
  - duty/stasis world-state loop
  - creation quota and strike enforcement
  - ascension ritual and status systems

Destruction Branch (New Beta Integration)
- Added themed realm identity for Forge of Endings:
  - daytime lock
  - warm scorched palette
  - ash/smoke ambience and rumble atmosphere
  - active hazard systems (vents, crust collapse, pulse events)
- Added Destruction holder powers:
  - instant targeted block ending
  - sneak 3x3 surface sweep ending
  - held-item consume action
  - stabilize action for realm/world pressure management
- Added Destruction duty model:
  - daily meaningful ending quota
  - non-duty break pool tracking
  - world-state transitions (`STABLE` <-> `STASIS`)
- Added Destruction creation governance:
  - placement quota unlocked by non-duty ratio (`50:1`)
  - quota enabled only after daily duty completion
  - unrestricted placement inside Forge of Endings
  - unlawful placement strikes with seat-loss enforcement
- Added Destruction combat passive:
  - near-infinite wither on hit (mobs and players), configurable

Destruction Ritual System
- Added full Destruction ascension ritual lifecycle:
  - sunset + full moon gate
  - altar integrity validation
  - channel-to-dawn survival path
  - hostile/blast ritual pressure events
  - structured fail/success outcomes with cooldown
- Ritual entry requirement is now total-mined-block based:
  - default `10000` mined blocks
  - now explicitly configurable for server owners

Destruction Progression Rules Update
- Duty progression remains source-based for fair multiplayer/solo behavior:
  - player-placed blocks
  - structure-footprint blocks
- Ritual progression now uses total mined blocks (any block type).

Protection and Server Compatibility
- Destruction fast-break and sweep now honor block break event cancellation from protection systems.
- Claimed/protected areas (including FTB Chunks-style claim handlers) are no longer bypassed by Destruction sweep logic.

Global Endless Baseline
- Endless holders cannot sleep.
- Endless holders do not accumulate insomnia rest debt.
- Mob aggro is neutralized against all Endless holders.
- Destruction knockout now follows realm-return behavior (pulled to Forge of Endings where possible).

UI, HUD, and Commands
- Added dedicated Destruction menu styling and sectioned powers layout.
- Added Destruction HUD sync and overlay:
  - state
  - daily progress
  - deficit
  - streak/lifetime counters
- Expanded `/endless destruction ...` status and ritual command support for moderation/testing.

Config Surface Updates
- Added clear server-owner ritual threshold key for Destruction:
  - `destruction.ritualTotalBlocksRequired` (preferred)
  - `destruction.ritualUnnaturalBlocksRequired` remains as legacy fallback

Requirements
- Minecraft 1.20.1
- Forge 47.x
- Java 17

Beta Notes
- This is a beta aimed at gameplay balancing and multiplayer hardening.
- Primary remaining risk is multiplayer stress/anti-abuse validation for Destruction break powers.
- Always back up worlds before updating.