File Details
endless-0.3.0-beta
- B
- Mar 4, 2026
- 403.17 KB
- 35
- 1.20.1
- Forge
File Name
endless-0.3.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
The Endless Pantheon (Forge 1.20.1)
Version 0.3.0 - Tri-Aspect Beta (Dream + Death + Destruction)
Become an Endless aspect and keep the world.
Release Focus
- Expands the public beta from two aspects to three playable branches:
- Dream (beta-stable)
- Death (beta-stable)
- Destruction (newly integrated for beta testing)
- Pushes the project from "framework + dual branch" into a practical tri-aspect gameplay sandbox for server and solo feedback.
What Is Playable
- Dream remains fully playable with Dreaming scenarios, bubble systems, resident support, and Dream role governance.
- Death remains fully playable with half-dead lifecycle, soul release duty loop, rites, oath consequences, and Sunless Shore travel.
- Destruction is now fully playable with:
- Forge of Endings realm travel
- instant break and sneak 3x3 sweep powers
- duty/stasis world-state loop
- creation quota and strike enforcement
- ascension ritual and status systems
Destruction Branch (New Beta Integration)
- Added themed realm identity for Forge of Endings:
- daytime lock
- warm scorched palette
- ash/smoke ambience and rumble atmosphere
- active hazard systems (vents, crust collapse, pulse events)
- Added Destruction holder powers:
- instant targeted block ending
- sneak 3x3 surface sweep ending
- held-item consume action
- stabilize action for realm/world pressure management
- Added Destruction duty model:
- daily meaningful ending quota
- non-duty break pool tracking
- world-state transitions (`STABLE` <-> `STASIS`)
- Added Destruction creation governance:
- placement quota unlocked by non-duty ratio (`50:1`)
- quota enabled only after daily duty completion
- unrestricted placement inside Forge of Endings
- unlawful placement strikes with seat-loss enforcement
- Added Destruction combat passive:
- near-infinite wither on hit (mobs and players), configurable
Destruction Ritual System
- Added full Destruction ascension ritual lifecycle:
- sunset + full moon gate
- altar integrity validation
- channel-to-dawn survival path
- hostile/blast ritual pressure events
- structured fail/success outcomes with cooldown
- Ritual entry requirement is now total-mined-block based:
- default `10000` mined blocks
- now explicitly configurable for server owners
Destruction Progression Rules Update
- Duty progression remains source-based for fair multiplayer/solo behavior:
- player-placed blocks
- structure-footprint blocks
- Ritual progression now uses total mined blocks (any block type).
Protection and Server Compatibility
- Destruction fast-break and sweep now honor block break event cancellation from protection systems.
- Claimed/protected areas (including FTB Chunks-style claim handlers) are no longer bypassed by Destruction sweep logic.
Global Endless Baseline
- Endless holders cannot sleep.
- Endless holders do not accumulate insomnia rest debt.
- Mob aggro is neutralized against all Endless holders.
- Destruction knockout now follows realm-return behavior (pulled to Forge of Endings where possible).
UI, HUD, and Commands
- Added dedicated Destruction menu styling and sectioned powers layout.
- Added Destruction HUD sync and overlay:
- state
- daily progress
- deficit
- streak/lifetime counters
- Expanded `/endless destruction ...` status and ritual command support for moderation/testing.
Config Surface Updates
- Added clear server-owner ritual threshold key for Destruction:
- `destruction.ritualTotalBlocksRequired` (preferred)
- `destruction.ritualUnnaturalBlocksRequired` remains as legacy fallback
Requirements
- Minecraft 1.20.1
- Forge 47.x
- Java 17
Beta Notes
- This is a beta aimed at gameplay balancing and multiplayer hardening.
- Primary remaining risk is multiplayer stress/anti-abuse validation for Destruction break powers.
- Always back up worlds before updating.

