File Details
endless-0.2.0-beta
- B
- Mar 3, 2026
- 326.90 KB
- 21
- 1.20.1
- Forge
File Name
endless-0.2.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
The Endless Pantheon (Forge 1.20.1)
Version 0.2.0 - Dual Aspect Beta (Dream + Death)
Become an Endless aspect and keep the world.
Release Focus
- First beta milestone with two playable Endless aspects:
- Dream (stabilized from 0.1.0 beta)
- Death (promoted from 0.1.1 alpha)
- Consolidates Dream reliability and adds the full Death gameplay loop for broad testing.
- Targets practical singleplayer use with stronger multiplayer readiness.
What Is Playable
- Dream remains fully playable with its scenario and Dreaming systems.
- Death is now beta-playable with complete seat powers and duty loop:
- Sunless Shore travel
- half-dead lifecycle management
- reaping/release actions
- oath and promise systems
- objective-based daily duties
- Shared Endless framework remains active across both aspects (seat ownership, losses, immortality/fated-death rules).
Dream Branch (Beta-Stable)
- Dreaming entry via sleep and scenario-driven progression.
- Dream-only powers menu on `V` (non-Dream players do not open Dream UI).
- Bubble systems with serene/nightmare mood routing and reshaping.
- Scenario progression, anti-repeat behavior, and scenario-gated waking flow.
- Dream-forged item restrictions outside Dreaming for Dream holder.
- Reliable Dreaming return/restore behavior and safer session cleanup.
Death Branch (Promoted to Beta)
- Red/black Death UI menu flow with categorized pages and status HUD sync.
- Half-dead conversion for mobs/players with release-only finalization.
- Soul-tiered half-dead entries and passive entries for low-population worlds.
- Objective duty model expanded to include:
- souls collected
- important releases
- rites performed
- Death oath consequences and condemnation behavior when violating role rules.
- Soul Promise grant/revoke flow via hit-armed actions.
- Hostile soothing aura support for Death holder.
Death Ritual and Rites
- Death ascension ritual lifecycle remains active (claim/fail/success path).
- Soul-cleansing ritual remains available for ritual-eligibility reset.
- Death duty rite flow updated:
- `Perform Rite` starts in Sunless Shore.
- Stay in Sunless Shore for 30 seconds to complete.
- Leaving early fails the rite.
Travel and Realm Reliability
- Safe-arrival teleport logic for difficult dimensions (including ceiling-style worlds).
- Per-dimension anchor memory for Death travel round-trips.
- Sunless Shore generation profile hardened with hostile suppression safeguards.
Admin and Commands
- Expanded `/endless death …` command surface for moderation and testing.
- Dream and Death status outputs focus on server/admin-relevant information.
- Existing admin timers/reset controls remain available.
Requirements
- Minecraft 1.20.1
- Forge 47.x
- Java 17
Beta Notes
- This is a beta intended for gameplay feedback and balancing, especially in multiplayer.
- Death multiplayer stress validation is the main remaining hardening focus.
- Always back up worlds before updating.

