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The Endless Pantheon

Become one of seven immortal Endless aspects, each with unique duties whose fulfillment or neglect reshapes core mechanics like sleep, death, destruction, emotion, and chaos across your world.

File Details

endless-0.2.0-beta

  • B
  • Mar 3, 2026
  • 326.90 KB
  • 21
  • 1.20.1
  • Forge

File Name

endless-0.2.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-endless-pantheon-1465973:7706565")
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The Endless Pantheon (Forge 1.20.1)
Version 0.2.0 - Dual Aspect Beta (Dream + Death)

Become an Endless aspect and keep the world.

Release Focus
- First beta milestone with two playable Endless aspects:
  - Dream (stabilized from 0.1.0 beta)
  - Death (promoted from 0.1.1 alpha)
- Consolidates Dream reliability and adds the full Death gameplay loop for broad testing.
- Targets practical singleplayer use with stronger multiplayer readiness.

What Is Playable
- Dream remains fully playable with its scenario and Dreaming systems.
- Death is now beta-playable with complete seat powers and duty loop:
  - Sunless Shore travel
  - half-dead lifecycle management
  - reaping/release actions
  - oath and promise systems
  - objective-based daily duties
- Shared Endless framework remains active across both aspects (seat ownership, losses, immortality/fated-death rules).

Dream Branch (Beta-Stable)
- Dreaming entry via sleep and scenario-driven progression.
- Dream-only powers menu on `V` (non-Dream players do not open Dream UI).
- Bubble systems with serene/nightmare mood routing and reshaping.
- Scenario progression, anti-repeat behavior, and scenario-gated waking flow.
- Dream-forged item restrictions outside Dreaming for Dream holder.
- Reliable Dreaming return/restore behavior and safer session cleanup.

Death Branch (Promoted to Beta)
- Red/black Death UI menu flow with categorized pages and status HUD sync.
- Half-dead conversion for mobs/players with release-only finalization.
- Soul-tiered half-dead entries and passive entries for low-population worlds.
- Objective duty model expanded to include:
  - souls collected
  - important releases
  - rites performed
- Death oath consequences and condemnation behavior when violating role rules.
- Soul Promise grant/revoke flow via hit-armed actions.
- Hostile soothing aura support for Death holder.

Death Ritual and Rites
- Death ascension ritual lifecycle remains active (claim/fail/success path).
- Soul-cleansing ritual remains available for ritual-eligibility reset.
- Death duty rite flow updated:
  - `Perform Rite` starts in Sunless Shore.
  - Stay in Sunless Shore for 30 seconds to complete.
  - Leaving early fails the rite.

Travel and Realm Reliability
- Safe-arrival teleport logic for difficult dimensions (including ceiling-style worlds).
- Per-dimension anchor memory for Death travel round-trips.
- Sunless Shore generation profile hardened with hostile suppression safeguards.

Admin and Commands
- Expanded `/endless death …` command surface for moderation and testing.
- Dream and Death status outputs focus on server/admin-relevant information.
- Existing admin timers/reset controls remain available.

Requirements
- Minecraft 1.20.1
- Forge 47.x
- Java 17

Beta Notes
- This is a beta intended for gameplay feedback and balancing, especially in multiplayer.
- Death multiplayer stress validation is the main remaining hardening focus.
- Always back up worlds before updating.