File Details
endless-0.1.0-beta
- B
- Feb 26, 2026
- 221.65 KB
- 12
- 1.20.1
- Forge
File Name
endless-0.1.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
The Endless Pantheon (Forge 1.20.1) Version 0.1.0 - Dream Beta
Become an Endless aspect and keep the world.
Release Focus
- First Dream-focused beta package for normal play.
- Core Dream gameplay loop finalized for practical singleplayer and multiplayer use.
- Stability and admin control pass for real-world server operation.
What Is Playable
- Sleep -> Dreaming entry -> scenario flow -> controlled exit back to waking world.
- Dream-only power menu on
V(non-Dream players do not open Dream UI). - Multi-page Dream control screens (Travel, Dreamers, Scenarios, Realm shaping, Status).
- Dream bubble routing, bubble visit controls, and mood reshaping.
- Player and resident (NPC proxy) flow for singleplayer fallback.
Dream Systems Included
- Dreaming dimension with persistent travel return handling.
- Personal dream bubbles with sealed boundaries and safer generation.
- Serene/nightmare bubble moods, trees in both moods, and upgraded nightmare visuals.
- Entry mood variation (serene or nightmare based on session outcome/state chances).
- Scenario system with variety, anti-repeat behavior, progress hints, timeouts, and fail/reset messaging.
- Continuous nightmare pressure handling for nightmare scenarios.
- "No death in dreams" player protection: lethal hits in Dreaming are intercepted and force wake/return + cleanup.
Dream Holder Rules
- Dream is CREATIVE inside Dreaming and SURVIVAL outside Dreaming.
- Dream-forged provenance restrictions outside Dreaming: dream-forged items cannot be dropped, placed, used, or transferred.
- Slot-lock behavior prevents Dream-forged inventory transfer tricks.
- Waking-origin items remain normal and usable.
Ritual and Seat Lifecycle
- In-world ritual path to become Dream is active.
- Ritual start at sunset + full moon, full-night channel, altar validation, and fail/success handling.
- Ritual coordinates are broadcast server-wide.
- Ritual structure is removed on success/failure with no drops.
- Dream seat inactivity behavior: when Dream holder disconnects, seat remains owned but inactive; Dream systems suspend safely.
Singleplayer Integration
- Resident proxy system supports solo Dream gameplay when no real players are available.
- Passive resident intake with configurable caps/rates.
- Resident actions contribute to Dream duty/scenario progression.
- Resident admin controls for testing and moderation.
Admin and Moderation Tools
- Expanded
/endlessadmin command coverage for Dream operations. - Dream status output focused on server/admin-relevant data.
- Endless timer reset/admin controls available for moderation workflows.
Polish and Reliability
- Crash-path fixes for scenario completion and forced wake/exit paths.
- Better session cleanup on disconnect/dimension mismatch.
- Fallback return routing when ideal return path is invalid.
- Bubble rebuild cleanup removes dropped items after generation/reshape to reduce lag.
- Dreaming ambiance pass outside bubbles: floating islands + ambient allays/axolotls for livelier realm atmosphere.
Requirements
- Minecraft 1.20.1
- Forge 47.x
- Java 17
Beta Notes
- This is a beta milestone centered on Dream.
- Additional Endless aspects are planned for later releases.
- World backups are still recommended before updating.

