multiverse-heroes-villains-1.3.0.jar
Curse Maven Snippet
What's new
1.3.0 — Multiverse: Heroes & Villains
The mod has a new name. "The Diabolical Conquest" is now Multiverse: Heroes & Villains — this project is becoming a full superhero universe with multiple playable heroes and villains. Conquest is the first character; more are in development. Your worlds, configs and keybinds are NOT affected (the internal mod id is unchanged).
Blood & Wound Overhaul
- Wounds are now painted directly into each mob's skin texture — no more floating decals. Gashes land on the exact spot the hit connected, bend with animations and follow the body part (a face wound turns with the head).
- Any sword, axe or trident now cuts — players AND mobs, transformation or not. Lacerations open at the attacker's aim height and bleed based on damage dealt.
- Blood sticks to whoever it lands on: droplets stain other entities' skins with bold splashes and runners, and blood that hits YOU builds up on your screen — sustained fights can paint the whole view red.
- More residue variety: wither skeletons and the wither shed dark charred ash, spiders leak pale green hemolymph, strays and bogged now correctly shed bone dust.
- Wounds and stains dry, darken and heal over time.
- New config toggles under Bleeding: Weapon lacerations and Blood stains. Everything can be disabled.
Branding
- New Multiverse logo and icon.
This mod has no additional files

