Description
The Diabolical Conquest
The Diabolical Conquest is a character and powers mod inspired by Conquest from Invincible. Become Conquest through a command and gain Viltrumite strength, durability, flight, speed, brutal finishing moves, voice lines, custom animations, a redesigned HUD and physics-based combat effects.
Early Development / Work in Progress: The mod is actively being developed and is not currently balanced for normal Survival progression. Features, visuals and balance values may change.
Open Source
This project is open source and available on GitHub under the MIT License.
GitHub Repository:
https://github.com/ali975/the-diabolical-conquest
Development Transparency
I want to be honest about the development of this project: AI assistance was used during the creation of this mod.
AI was used as a development support tool for parts of coding, debugging, cleanup, writing descriptions and organizing ideas. The direction of the mod, feature choices, testing, publishing decisions and final implementation decisions were handled by me.
I know some people hide AI usage even when they use it. I do not want to do that. Whether people like it or not, I prefer being honest about how this project was made instead of pretending otherwise.
The mod is still actively maintained and will continue to improve through updates, fixes and feedback.
Becoming Conquest
No armor is required. Commands require cheats or operator permission:
/conquest give [player]- Give Conquest to yourself or another player/conquest remove [player]- Remove Conquest/conquest stats- Display age and power statistics/conquest setdays <days>- Set active days for testing
Conquest status and age are saved between sessions.
Viltrumite Powers
- Greatly increased maximum health, attack damage, knockback and interaction range
- Increased body size and custom Conquest appearance
- High damage resistance, natural regeneration and faster healing from meat
- Immunity to fall damage and high-speed wall collision damage
- Fast bare-handed block breaking
- Custom bare-handed combo punches
- Directional flight with momentum and five speed levels
- Five levels of enhanced ground speed
- Charged Super Jump and powerful landing impacts
- Age-based health, damage, stamina and recovery scaling
- High-speed flight can smash through breakable blocks when block destruction is enabled
- High-speed movement can damage entities and produce collision impacts
- Sonic booms, speed trails, shockwaves and water-surface wake effects
Use the normal Minecraft flight control by double-tapping the jump key. Flight movement follows the direction you are looking. Press X to cycle flight speed and Z to cycle ground speed.
Power Wheel
Hold Left Alt to open the Power Wheel and press V to use the selected power.
Q / E- Change pages1-9- Select an entryMouse Wheel- Cycle entriesEscape- Close the wheel
Abilities
Chop
Requires an empty main hand and a nearby living entity directly in your line of sight. Chop consumes stamina and has a short cooldown. If a non-boss target is severely weakened, the strike becomes a lethal slap decapitation.
Headbutt
Requires a nearby living target in front of you and enough stamina. It deals heavy direct damage and impact knockback.
Grab & Choke
Aim at a nearby mob and activate the ability to grab it. Players cannot currently be grabbed. Activate the ability again while holding the mob to continue choking it. Sneak and move to drag the target, or press F to throw it through the environment.
Ground Slam
Use while airborne. Conquest dives downward and creates an area shockwave upon landing, damaging and launching nearby entities. A crater is created when block destruction is enabled.
Thunder Clap
Does not require a targeted entity. Use it with an empty main hand to create a 360-degree shockwave around Conquest. It damages and pushes nearby living entities and can destroy leaves, flowers, snow and other fragile blocks.
Head Rip
Aim at a nearby valid living target. Conquest grabs the victim and performs a synchronized head-ripping execution. The move requires a large amount of stamina and has its own cooldown.
Head Crush
Aim at a nearby valid living target. Conquest holds and crushes the victim's head through a synchronized finishing animation. It requires substantial stamina.
Super Jump
Hold G while standing on the ground, aim in the desired direction and release to launch. A longer charge produces a stronger jump. High-impact landings create particles, knockback and optional environmental destruction.
Stamina and Injuries
Abilities consume different amounts of stamina. Low stamina reduces damage and defensive performance. Stamina regenerates naturally, but torso injuries and critical fatigue slow its recovery.
The locational injury system separately tracks the head, torso, left arm, right arm and legs. Injuries can reduce damage, increase stamina costs, limit movement speed, reduce defense and make demanding abilities less efficient.
Injuries gradually recover over time.
Custom HUD
While Conquest is active, the vanilla health, hunger and armor displays are replaced with custom bars. The HUD includes health, hunger, armor, stamina, Super Jump charge, ground speed, flight speed, cooldowns and a body silhouette showing injury status.
Press M to view active days, age, age tier, damage multiplier, health and maximum stamina.
Sound Wheel
Hold N to open the Sound Wheel and play Conquest voice lines.
- Click or use
1-9to play a line - Use
Q / Eor the mouse wheel to change playlists/pages - Press
EnterorSpaceto play the selected line
Blood, Dismemberment and Corpse Physics
Combat can produce entity-dependent residue, blood-like particles, environmental splashes and screen overlays. Executions may create detached heads and physics-based corpses. Corpses react to the environment and can be pushed by players.
These effects are synchronized in multiplayer and can be disabled.
Requirements
- Minecraft
1.21.1 - Java
21 - Fabric Loader
0.16.9+ - Fabric API
- GeckoLib
- Cloth Config
- Mod Menu is optional
Current Limitations
- No Survival XP, quests, skill tree or progression system
- Survival balance is not finalized
- Dash Slam is currently disabled
- The Pose Wheel is reserved for a future update
Content Warning
Contains optional fantasy violence, blood-like effects, dismemberment, head-crushing animations and physics-based corpses.
Disclaimer
This is an unofficial fan-made project inspired by Invincible. It is not affiliated with or endorsed by Skybound Entertainment, Image Comics, Amazon or the creators and rights holders of Invincible.
If you enjoy this project and want to support future Minecraft content, mods, updates, and new ideas, you can support me on Patreon:
https://www.patreon.com/cw/thepixelworld
Your support helps me spend more time creating, improving, and sharing more content with the community. Thank you!
















