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Viltrumite Vanguards (DISCONTINUED)

A growing superhero universe: become powerful heroes and villains with unique powers, power wheels, custom HUDs and brutal physics-based combat. First playable character: Conquest ; Viltrumite flight, super strength and savage finishing moves.
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multiverse-heroes-villains-1.3.0.jar

File namemultiverse-heroes-villains-1.3.0.jar
Uploaded
Jul 21, 2026
Downloads
60
Size
3.2 MB
Mod Loaders
Fabric
File ID
8479883
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:the-diabolical-conquest-1587018:8479883"

Learn more about Curse Maven

What's new

1.3.0 — Multiverse: Heroes & Villains

The mod has a new name. "The Diabolical Conquest" is now Multiverse: Heroes & Villains — this project is becoming a full superhero universe with multiple playable heroes and villains. Conquest is the first character; more are in development. Your worlds, configs and keybinds are NOT affected (the internal mod id is unchanged).

Blood & Wound Overhaul

  • Wounds are now painted directly into each mob's skin texture — no more floating decals. Gashes land on the exact spot the hit connected, bend with animations and follow the body part (a face wound turns with the head).
  • Any sword, axe or trident now cuts — players AND mobs, transformation or not. Lacerations open at the attacker's aim height and bleed based on damage dealt.
  • Blood sticks to whoever it lands on: droplets stain other entities' skins with bold splashes and runners, and blood that hits YOU builds up on your screen — sustained fights can paint the whole view red.
  • More residue variety: wither skeletons and the wither shed dark charred ash, spiders leak pale green hemolymph, strays and bogged now correctly shed bone dust.
  • Wounds and stains dry, darken and heal over time.
  • New config toggles under Bleeding: Weapon lacerations and Blood stains. Everything can be disabled.

Branding

  • New Multiverse logo and icon.

This mod has no additional files