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The Chosen Player

Adds a raw attribute level up system and skill system, inspired by Solo Leveling

Features

  • One chosen player per server, set with /protagonistsystem claim or /protagonistsystem admin choose <player>.
  • Custom system XP, levels, skill points, and coins.
  • Daily quests that reset each Minecraft day.
  • Advancement-gated skill unlocks with small stacking stat buffs.
  • Point allocation into player attributes, including attributes added by compatible mods.
  • Keybound menu with Skills, Attributes, Quests, and Shop tabs.
  • Rotating coin shop with level-gated unique vanilla gear and material/valuable offers.
  • Build tab with starter class selection, global passive unlocks, and two-slot active ability loadouts.
  • Hidden classes that stay hidden until their unlock objectives are complete: Necromancer, Knight, Oracle, and Voidbound.
  • Active ability keybinds for slot 1 and slot 2.
  • Chosen-player-only actionbar HUD for quest progress and XP milestones.
  • Optional Unique Systems integration makes protagonist ownership exclusive at the Unique Systems layer before claim/admin choose succeeds, keeps non-owner commands and stale client menus quiet, and claims hidden classes as one-owner unique unlocks before local class unlocks are applied.

Hidden class unlocks:

  • Necromancer: reach protagonist level 12 and kill 50 hostile mobs.
  • Knight: reach protagonist level 10 and complete the Endure daily quest 3 times.
  • Oracle: reach protagonist level 10 and record 12 advancements.
  • Voidbound: reach protagonist level 15 and earn minecraft:end/root or another minecraft:end/ advancement.

With Unique Systems installed, hidden classes use unlock ids like isekied:class_necromancerisekied:class_knightisekied:class_oracle, and isekied:class_voidbound. If another player already owns that class unlock, the class remains hidden/locked locally.

 

The The Chosen Player Team

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