- Dedicated
pocketdims:pocketsdimension. - Per-player private pocket cells spaced far apart inside that dimension.
- One short-lived "open in front" pocket window.
- Two temporary portal slots and one permanent portal slot per player.
- Temporary portal slots close automatically after 60 seconds.
- Portal size and orientation are configurable at summon time. Current size bounds are
0.5to8.0blocks for width and height. - Summoned vertical portals spawn 3 blocks along the player's exact horizontal look direction and face back toward the player for sprint-through entry, including diagonal angles.
- If the player is falling while summoning a vertical portal, the source portal becomes a floor catch portal below the player and fall distance is cleared after crossing.
- Pocket-side entry anchors can be changed while standing inside the pocket dimension.
- The last outside portal location is remembered, so players inside the pocket can open a return window.
- Pocket cells start at Y=160. The default platform is generated once, then left editable.
- Pocket portal use now emits a lightweight space-bending aura around the player, including subtle portal particles and nearby projectile warping.
- Optional Unique Systems integration requires the player to own
pocketdims:space_benderbefore pocket commands/keybinds work.
/pocketdims status
/pocketdims open
/pocketdims open <width> <height> <vertical|floor|ceiling>
/pocketdims return
/pocketdims return <width> <height> <vertical|floor|ceiling>
/pocketdims back
/pocketdims temp <1|2> create
/pocketdims temp <1|2> create <width> <height> <vertical|floor|ceiling>
/pocketdims temp <1|2> close
/pocketdims temp <1|2> entry here
/pocketdims temp <1|2> entry here <vertical|floor|ceiling>
/pocketdims permanent create
/pocketdims permanent create <width> <height> <vertical|floor|ceiling>
/pocketdims permanent close
/pocketdims permanent entry here
/pocketdims permanent entry here <vertical|floor|ceiling>
/pocketdims open is context-aware: outside the pocket dimension it opens an entry window; inside the pocket dimension it opens a return window to the last outside location.
The mod adds unbound controls under Immersive Pocket Dimensions in Minecraft's Controls menu:
- Open Pocket / Return
- Open Return Window
- Create Temp Portal 1
- Create Temp Portal 2
- Create Permanent Portal
- Close Temp Portal 1
- Close Temp Portal 2
- Close Permanent Portal
When Unique Systems is installed, that mod overrides these labels with obfuscated names and the server hides/denies the commands for non-owners.

