Build Wizard

Use a special book to place structures, build bridges, move terrain, and place shapes. (consumes resources, survival friendly)

Features

  • The first player to reach 4096 legitimate block placements becomes the Build Wizard.
  • Awakening progress, ownership, and two region-selection corners persist in world saved data.
  • The Architect's Grimoire is granted on awakening.
    • Sneak-use a block to set corner 1.
    • Use a block to set corner 2.
    • Use in the air to open the planner.
  • K opens the planner through a server-validated command.
  • J casts the last Tendril, Bridge, Stairway, or Platform at the aimed point without opening the planner.
  • The grimoire remembers that spell's material, size, and nearby-container search radius.
  • The planner defaults to the player's feet and can switch to the aimed block with one click.
  • Region movement preserves block states and, when enabled, block-entity NBT.
  • Terrain smoothing blends nearby surface heights.
  • Tendrils begin beneath the wizard and follow a raised quadratic curve.
  • Straight bridges, graded stairways, and circular landing platforms provide additional material-backed traversal tools.
  • Ravines follow the player's facing with width, depth, end taper, and lateral variation.
  • Floating islands expose radius, terrain depth, lift height, and bowl/cone/disc/spire controls. Raise Around Me centers on the player's live position and moves the player to the finished island top.
  • Custom .nbt structure templates can be rotated, mirrored, inspected, and placed.
  • Structure placement consumes exact block items from the player and nearby containers. Cobblestone is free by default for all construction spells and structure templates.
  • Large changes are applied over multiple ticks. Defaults are 2048 changes per tick and 100,000 changes per operation.

The selector excludes built-in minecraft structures. It includes templates from custom namespaces plus generated world templates, including generated minecraft-namespace files. Its filtered catalog is cached and refreshed after /reload. Template entities are intentionally ignored in this pass; blocks and block-entity data are supported.

Commands

/buildwizard status
/buildwizard menu
/buildwizard castlast
/buildwizard corner <1|2> <position>
/buildwizard move <destination>
/buildwizard smooth <center> <radius>
/buildwizard tendril <target> <block> <thickness> [materialRadius]
/buildwizard bridge <target> <block> <width> [materialRadius]
/buildwizard stairway <target> <block> <width> [materialRadius]
/buildwizard platform <center> <block> <radius> [materialRadius]
/buildwizard ravine <center> <length> <width> <depth>
/buildwizard island here <radius> <depth> <height> <bowl|cone|disc|spire>
/buildwizard island <center> <radius> <depth> <height> <bowl|cone|disc|spire>
/buildwizard structure materials <template> <position> <rotation> <mirror> [materialRadius]
/buildwizard structure place <template> <position> <rotation> <mirror> [materialRadius]
/buildwizard admin choose <player>
/buildwizard admin clear
 

Rotation values are nonecw90180, and ccw90. Mirror values are noneleft_right, and front_back.

For an FTB Quests command reward, use /buildwizard admin choose {p} and set the reward's permission level to 2. FTB Quests replaces {p} with the claiming player's name.

The Build Wizard Team

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