compoundv-2.1.0.jar
Curse Maven Snippet
What's new
Version 2.1.0
Additions
Added an update notice screen
- The mod can now notify you if there is a newer update on either modrinth or curseforge.
- Comes with a changelog, quick buttons to the mod's pages.
Changed how brewing V works
- Nothing major, you can now brew them without needing to fill up all slots.
- V base now only has a 40% chance of brewing into Compound V
- Now supports JEI and REI recipe viewing.
Thrown entities get more mechanics
- Throwing an entity at another entity now does a small shockwave & damage.
Added configurations to powers' potion effects
- Each power now gets configs for their resistance, strength and regeneration
Added V percentage.
- Getting a power now gives you 100% amount of V in your bloodstream.
- Dying will cause you to lose 10% of the amount, losing all depowers you,
- You can restore V percentage by drinking more V, including temp V24.
Added V Toxicity
- Drinking V24 and ruined V will now increase the amount of toxicity in your bloodstream.
- At 50%, your effects will be halved. (Protection, Strength, Regeneration)
- At 70%, your effects are gone.
- At 90%, you gain weakness, slowness, halved ability damages and increased energy costs.
- You can reduce V toxicity by drinking Anti V or dying.
Added /togglesouls
- Lets you enable/disable visibility of killed mobs' souls.
Bug fixes
- Fixed flight being awkwardly taken away when teleporting
- Fixed Blood Manipulation being unusable without reloading
- Fixed flight not having collision with entities for too long
- Fixed grabbed entities being interactible
- Reverted the flight being taken away once you collide with something
- Cleaned up configs to be less overbloated
- Fixed Harper not retaining copied powers after dimension change.
- Fixed being unable to fire Granite Homing shots while bullets were flying.
Reworks
- Added Energy to Soldier Boy (needs atleast 50 energy for a chest blast)
- Halved time required for Blood Explosion & Light Blast to reach 100%
- Made Granite's homing shots less accurate so its easier to escape from.
- Increased blood shard damage. They are a bit better at homing now too.
- Added /compound reset to reset all configs to default
- Created internal rankings for all powers, which determine their chances in each V variant. Not configurable for now.
- Removed A-Trains forced sprint state at the end
- Made A-Train kinda ignore air friction or whatever.
- Made Oh Father's shouts interrupt your key presses instead of depowering you
- Nerfed Oh Father's knockback
- Made granite beam and chest blast beam harder to steer.
- Made clap ability twice as lethal.
- Made Translucent take less energy per damage taken
Made configs auto-update each version update.
- The mod starting now checks your existing config and compares it to the new, and if it finds differences, will auto update it
- This way balance changes are actually implemented each new update
- The mod will also make sure user modified configs are kept untouched. Wont work this update though, since older versions dont have this system. Expect config resets
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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