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The Block Keeps Ticking

Simulates block ticking and entity growth in unloaded chunks, so your farms, furnaces, and passive mobs keep growing and working even when you're far away.
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the_block_keeps_ticking-neoforge-26.3-1.3.0.jar

File namethe_block_keeps_ticking-neoforge-26.3-1.3.0.jar
Uploader
MagicJinn_MagicJinn_
Uploaded
Oct 27, 2026
Downloads
20
Size
178.0 KB
Mod Loaders
NeoForge
File ID
9339118
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:the-block-keeps-ticking-1376671:9339118"

Learn more about Curse Maven

What's new

  • NeoForge support!
  • Updated to version 26.3
  • Added Farmland support
  • Added commands
  • - /tbkt config: Lists current config values and set usage
  • - /tbkt config reload: Reloads the config from disk and writes any missing defaults
  • - /tbkt config set <option> <value>: Sets a general option (timeMode, lazyTaxPercent, simulateChunksWhenSleeping, minInhabitedTicks, debugLogging)
  • - /tbkt config set tickingObject <true|false> <name>: Enables or disables a ticking object
  • - /tbkt simulate chunk <ticks> [<chunkX> <chunkZ>]: Simulates all ticking objects in a loaded chunk. Omit coordinates to use the executing player's chunk
  • - /tbkt simulate block <ticks> [<x> <y> <z>]: Simulates a single supported block or block entity. Omit coordinates to use the executing player's position
  • - Also available as /theblockkeepsticking. Requires permission level 4. Chunk must be loaded for simulate chunk.